Welcome to... board game
Welcome to... board game

Welcome to...

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Overall Rank: #33 | Trending Rank: #266
A roll and write without dice! Players will become architects in the American 50's as they use combinations of cards and actions to construct American dream real estate.

As an architect in Welcome to, you want to build the best new town in the United States during the 1950s. Players are developing estates, parks, pools, hiring employees, and more. Welcome to plays like a roll-and-write dice game in which you mark results on a scoresheet... but without dice.

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User Ratings & Reviews

  • W/ Exp: Halloween, Winter, Zombie, Fallout, Easter
  • It’s fine enough, but I much prefer Ganz Schön Clever. The appealing art work and theme feels like tabasco sauce on some rather bland pasta, whereas GSC has (almost unapologetically) avoided any theme and yet the games mechanisms carry it. Probably a bit harsh. It's not bad, but...meh...That said, GSC was too much for my wife, so maybe this will be just the thing for us to play together. In which case I'll bump it up to a 10
  • Fun, easy but strategic game that scales well
  • Excellent game overall. Quick play, each game feels different. It's the first game where my wife asked me to buy the playmat and dry erase accessories because we are playing it all the time.
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The most recent game I taught was #Cartographers: A Roll Player Tale! I actually found it an easier teach than #Welcome to... even though it offers a slightly deeper gameplay. Another reason why it's my favorite "roll & write" now.

I actually can't think of a game that was especially tough to teach so far. I think it's because I typically avoid games that are way too complex to explain lol. Now, I do have several games I'll need to teach my wife soon, and they are #Pax Pamir (Second Edition), #Brass: Birmingham, and #Star Wars: Rebellion. Of those...

  • Brass -  Shouldn't be too bad and it'll be one of those teach as you play kind of games
  • Pax Pamir 2E - Will be hard. The rules themselves aren't too tough to learn but as a beginner to the genre, my wife will probably have a difficult time grasping the meaning of her actions
  • Star Wars: Rebellion - I've done zero homework on it so far so I have no idea how tough it will be. Complexity rating is slightly below Brass but games with significant variable player powers/asymmetry tend to take more effort to teach

The easiest teach? #Just One or #Skull

Personal approach? I just study the heck out of the rulebook, watch a video or search google for clarifications if needed, and teach when I feel confident enough to make it the easiest experience for my wife. It sure is hard though. I've done a lot of volunteering at church and at schools as a teacher, and I'm pretty comfortable with being able to convey the heart of a message. But when it comes to gaming rules, it's so easy to get caught up in the details :(

I prefer being taught so that I can avoid getting past the laziness. But I gotta say, as someone who's thorough in going through the rules, it's hard when the teacher is someone who's known to miss significant rules very often. Makes me feel like I need to double check!

I can only really speak to #Qwixx as it's the only one of the 3 I own. It's a good time when you need just a short filer to pass some time. I have played #Welcome to... once and it was pretty fun though. 

I just tried to look up Color It and had a hard enough time finding it anywhere myself lol

#Railroad Ink: Deep Blue Edition is legitimately my favourite game at the minute. So much so that I decided I wanted the 2 newest editions off the kickstarter as well. So when they arrive I'll have 4 versions of essentially the same game. Only now I'll be able to add a different level of spice each time I play. 
I've played #Welcome to... a number of times but just never got around to getting my own copy. It's definitely close to the top of the most have list for me. 

They're so cheap anyway it never occurred to me to get mine second hand. They're usually £10-20 so any savings would be pretty minor. And yeah, if it has a depletable resource inside then I would buy new, although I'm pretty sure you can buy a whole new restock pad cheaply for #Welcome to...

#Cartographers: A Roll Player Tale - Played with my wife on Sunday! And I was right. She does like it more than #Welcome to... because it's a slightly deeper game. She was already having fun coming up with a "title" for herself and the name of the kingdom, so it was a good sign. I've learned from past mistakes that I should never go easy on her, so when an ambush/monster card came up, I drew it on a rather weird spot for her and she knew it was on lol. She wasn't too aware of how monsters work and drew mine on a space that actually worked better for me. Knowing that, when the monster card came up on the second round, she immediately drew it in the most awkward spot on my map and I loved it! Definitely our best under 30/45 min kind of game we have so far, and if we ever get some chill coffee date times in the future, I could see myself carrying it around (not that I drink coffee, since my stomach is pretty sensitive to coffee but not to alcohol for some reason...)

#Inis - Okay, we didn't get to play this. We got it out and I explained the rules, but by the time we were about to start playing, I sensed that we'll end up having to end the game at mid-point when our son wakes up from his nap. So I quickly made the switch to Cartographers, explained the rules, and we got going fast. I'm really glad I made the right call or else it would've been so anti-climatic.

Pre-game thoughts: I read the rules for Inis. And it comes off as an elegant, abstract, highly tactical game that promotes compeititve play. Here's what I suspect so far:

  1. I'll probably like the overall mechanics and appreciate its simplicity
  2. 2p gameplay comes off as chess-like. I can see 3 or more being the ideal count and where it'll be an entirely different experience with elements of negotiation/diplomacy to keep the leader in check
  3. After Leder Games' recent talk about the upcoming 2p focused expansion for #Root, it has rekindled my hope of it becoming one of our favorite games to play together. It has the perfect mixture of all elements I like in games--thematic ties in mechanics, good mixture of tactical and strategical plays, and the thrill of luck in combat--and my wife certainly enjoyed our last session together too but the base game is lacking in variety for 2p gameplay. For Inis, it comes off as an elegant tactical battle that I'll appreciate and have fun at higher player counts, but won't be dazzled by when it comes to 2p gameplay

I'll be trying out Inis two-handed either tonight or tomorrow so I'll get a better feeling for it! It'll be an odd one to two-hand though since the hidden info in cardplay seem to be its core element.

I was shocked that Sarah agreed to have a go at #Pax Transhumanity.

It's hilariously complex, really, and she put up a valiant effort to learn it. We got the teach and a learning game in, in under 1h30 which was impressive. She went for a lie down afterwards lol. I just hope she'll be up for it again, as we've only scratched the surface of the deep strategy that's involved. Even just the order of the cards in the market and when to refresh the market is a huge strategic consideration. 

Also snuck in a couple of rounds of #Welcome to..., our most played game. Always a blast, I won by 3 points. I'm eyeing up a new roll and write, I quite like the look of #Troyes Dice, #Cartographers Heroes among others.

Got in another game of #Fort

For whatever reason, this game doesn't really transcend into "great" territory for me. The ingredients are there, it's just a little underwhelming. It's hard to explain why.

#Pax Pamir (Second Edition) arrived and I can't seem to muster up the will to learn it. Something about the endless minutiae in the tutorial videos mean I keep losing the ability to follow along and I end up switching off. Any recommendations for learning content? 

I actually like#Welcome to... better but I know Joanne would say she like#Cartographers: A Roll Player Tale better

I just remember you going crazy about #Welcome to... awhile back! Maybe im remembering things wrong tho.. lol

1. Prices are what I paid for them. I usually buy things on sale, discounted or even used. I also mostly play games with my wife, someone who likes light to mid-weight games, and my daughter, who is almost six.

#Carcassonne - $25

#Sushi Go! - $7

#Ticket To Ride - $35

#Barenpark - $30

#Stone Age - $35

#Draftosaurus - $22

#Superfight - $20

#Welcome to... - $22

Deck of cards with the remaining $4

2. #Shadows Over Camelot - I've always wanted to play the game.

Phil so great to read another one of your reviews. My only experience with#Welcome to... is those two games we played online. That was really fun so it's interesting to see that you like#Cartographers: A Roll Player Tale more. This definitely moved the game up my list.