Inventing the Future board game
Inventing the Future board game

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Draft dice to fund, recruit and advance on teleportation, time travel and faster-than-light travel. In a future world of high tech two dice in each of 5 colors represent

  • Research
  • Test
  • Production
  • Funding
  • Time

The start player rolls one of each color plus one of their choice. 

Of these they draft one for themselves and pass the rest to the next player. 

Each drafted die corresponds to a particular location on the player's personal grid. 

Each location grants a different advantage, such as

  • more teams
  • improved funding
  • the ability to make advances on a particular invention
  • specialists who give rule-breaking abilities

Each of these advantages occurs during a different phase. 

The clever bit is that as in Puerto Rico, the phases themselves are not set, but actually determined by the players. Each phase type is determined via the exact same process as the above. This means that players only discover as they go along the types of phases that will resolve on the current turn, and whether they will occur at all. You must manage the risk of not knowing in advance what will happen and what will not, but you have some chance to influence the outcome.

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