Cosmic Encounter board game
Cosmic Encounter board game

Cosmic Encounter

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Overall Rank: #63 | Trending Rank: #104
Build a galactic empire...
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock.

This classic game of alien politics returns from the warp once more. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels!

No two games are the same!

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User Ratings & Reviews

  • A game about conflict and negotiation with cool alien powers that change the game and make each session different and interesting. Love it. I like it more as a 5 player game, but it works for 4 or 6 players as well.
  • I really like this game a great deal. The dynamic and often unbalanced nature of the various alien races makes for some self correcting political playthroughs as players may work together to suppress overly powerful characters. The variation often means you get a vary different game each time and the rules variants further the replay value.
  • This seems like a very hit-or-miss game. The mechanisms are very simple, but the complexity comes in the form of special powers and flare cards. Thankfully you can leave out the flares if you want a more simplified game. Surprisingly this game worked just fine with my family, because they also rank the complexity of the abilities so I could insure that we only use ones they can handle. The problem comes when this game starts to drag. If people start failing consistently on their attacks the game can get way too long, and since each turn is just a rote series of steps the game starts to feel repetitive. I'm sure it's up to the players to keep the game short, but if you aren't winning it's just natural to try holding on so you might have a shot at victory. I'd play again, but I don't know if I'll ever suggest it.
  • --Dec2008-- I played the Eon version back in the '70s - but hadn't played since. This is a blast from the past - yet updated to a distinctly prettier printing. I really enjoyed the game, will be happy to play again, and might bump this version to an 9.
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I taught #Argent: The Consortium#Cosmic Encounter, and #Whitehall Mystery this month, all of which were new to me as well.  Argent was the most difficult, by far.  There's a lot going on there.  Whitehall was the easiest.  All three were a lot of fun.

My teaching approach is fairly standard:  flavor spiel > type of gameplay, leading into explanation of win condition/end game trigger > high-level game structure > explanation of player turns > additional terminology/rules, if needed > questions.

Most of the games I know, I learned by myself and then taught to my play group.  There's one person in my group I don't like teaching, but when that person isn't around, I enjoy it.  At the same time, I didn't mind at all the handful of times I've been taught a game.  Although, only one person has ever taught me any games and he's fairly good at it.  I might feel different about a less skilled teacher.

It's not so much a faction as just a player character but I adore the races in #Cosmic Encounter. The 'sniveler' (that player can "whine" if it has the fewest resources, and the other players pay it to shut it up") is a funny one that comes to mind.

#Cosmic Encounter was one of the first games that got me into the hobby. Sadly I will likely sell my copy because it fell mostly flat with family and friends past few years. Like you said, you really have to have the right group for it!

I've heard so many great things about#Cosmic Encounter. I just wish I had a large enough game group to play and enjoy this game. 

My favourite game is #Brass: Birmingham but I'm not sure I'd keep that as my only game. It's a real treat when it gets to the table but it's not the most flexible option...

Probably #Cosmic Encounter. No two games are ever the same and the expansions add a lot of variety and replayability. I know it's not for everyone but I think there's enough to keep hobbyists entertained while also being quite friendly to new players.


I am all for solo modes in games. And, as a solo gamer I find them very important. However, I have not problem with some games not having a solo mode. For instance, I would not expect a game like #Cosmic Encounter, or #Dune, or #Diplomacy to have a satisfying solo mode. I guess someone might be able to design good solo modes for them. I mean, #Pax Pamir was considered too player dependent to have a solo mode when it came out. But #Pax Pamir (Second Edition) is widely regarded as a very good solo game. I don't need or want every game to have a solo option. But, I do really appreciate when designers try to see if there is a good solo play option available.

This week we got Fantasy Flight Games Fury of Dracula 3rd EditionKingdomino , Cosmic Encounter, and Caverna: The Cave Farmers to the table.   It was a first time for Caverna. Unfortunately one of our players had some heavy AP and it’s not the best game for that.   I quite enjoyed it but it took much longer than it should have. 

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Top 10 Games of All Time ◊ 2019【ツ】The Mountain Gamer image
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