Dice Forge board game
Dice Forge board game

Dice Forge

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Overall Rank: #178 | Trending Rank: #394
Greetings, mortal! You have ascended into the divine realms, and here, among the celestial islands, your mettle shall be tested with the utmost rigor. Only the mightiest heroes shall pass all challenges and craft their own destiny, rising to become a demigod. Make your own luck with Dice Forge, a game of crafting dice and heroic deeds for two to four players!

Dice Forge is a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you'll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.


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User Ratings & Reviews

  • cool easy game. Kind fits the Valeria card kingdoms slot. Would like to try the expansion for this but dont know if I need to own both.
  • Family game. Insert included in the box. Very good component quality. Forging my own dice is an excellent idea. Amusing game for the young gamers.
  • Very nice game that beg for more. The game feels like preparation case for something bigger but it is missing. I like the mechanism of changing your dice and improving it .
  • A really nice dice game. It isn't thematic at all, but it provides a decent mix of luck and mitigation. Another solid fast paced, dice chucker. The dice building feels like more than a gimmick here. *Can't really come to terms with the idea I think this game is a 10, but after 70+ plays I think it is deserving of such a rating. I will always be up for a game.
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Roll for the Galaxy: Rivalry vs Dice Forge customizable dice comparison - Nights Around a Table image
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Not a lot, unfortunately.  Did play #Lost Cities online, #Silver & Gold, and #Dice Forge

I like this post! There are a few games I want to get rid of but it is super hard. However, the games I parted ways with were: #Dice Forge, #Smash Up, #Betrayal at House on the Hill, and #King of Tokyo. They are all fine games, however they did not fit my groups very often. #Dice Forge was fun but really inconvenient to play. #Betrayal is also fun, but too ambiguous in the gameplay. #Smash Up was too chaotic and took way too long for that type of game. #King of Tokyo is okay but never got played, for some reason it just never gripped me.

I like this post! There are a few games I want to get rid of but it is super hard. However, the games I parted ways with were: #Dice Forge, #Smash Up, #Betrayal at House on the Hill, and #King of Tokyo. They are all fine games, however they did not fit my groups very often. #Dice Forge was fun but really inconvenient to play. #Betrayal is also fun, but too ambiguous in the gameplay. #Smash Up was too chaotic and took way too long for that type of game. #King of Tokyo is okay but never got played, for some reason it just never gripped me.

I love this list and agree with the vast majority if not all of it.  I am not a huge fan of games based on luck and so #Candy Land Game, #Yahtzee, or even #Dice Throne do not peak my interest much or my interest (say as in Dice Throne) is tempered somewhat.  

Games with luck that allow you to push your luck #Diamant, #The Quacks of Quedlinburg, or such I am a little more ok with but they still aren't my favorite games.  Those a more of a controlled adjustment strategy #Orléans or #Dice Forge I enjoy a bit more.

Other games such as the luck involved in drawing cards in #Gloomhaven or #Robinson Crusoe: Adventures on the Cursed Island that mimic the randomness of battle or wildlife are great and in both those cases the random nature impacts everyone (seeing as they are co-op games).  Even the luck of a drawn encounter card in #Scythe is mitigated by the balance across all encounter cards.

There are several games where I have felt that luck was not necessary and house ruled something to remove it. #Everdell: Spirecrest allows you to draw three cards from a seasonal deck at the end of each season and place them randomly at the bottom of the board with the first being free, the second costing a little more, and the third costing the most.  This seems arbitrary to me and so the last play we drew five, pick one, and place the others on the bottom of the deck.  In #Maracaibo is makes more sense to reveal all the privilege buildings at the beginning because there are 8, you randomly draw 4, and there's already enough luck with card draw throughout the game that revealing one each decade seems unnecessary. 

Two other games I've found luck workarounds are #Wingspan and #The Isle of Cats.  In Wingspan we draft cards at the beginning of the game with each player starting with 7 cards, drafting until necessary and discarding down to 5 (at least) by drafts end.  This gives everyone a fair shot at a solid opening hand and not ending up with 5 birds that don't play well in the first couple turns.  In Isle of Cats I divide the cards into green cards (baskets), purple, brown, and yellow cards, and blue card (lessons) stacks and each round we start the draft with each player getting three green, and choosing two or three from each of the other stacks.  THEN we draft.  This eliminates a whole round with NO extra baskets (unless you draft them away...in that case your loss).  

Great topic/mechanic choice!

Played #Dice Forge and had a blast! Man, first time through was rough getting through the rules and making sure we understood the set-up but after that. A whole ton of fun!

Awesome game! Had much fun playing it every evening this week. It's as addictive as Dice Forge and easy to learn as Roll for it

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Dice Forge: Rebellion board game
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