Race for the Galaxy board game
Race for the Galaxy board game

Race for the Galaxy

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Overall Rank: #19 | Trending Rank: #136
In Race for the Galaxy from Rio Grande Games, players build galactic civilizations using game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phasea€s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur, otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player's hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.

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User Ratings & Reviews

  • Received from my 2008 Secret Santa - THANK YOU SS
  • This was probably my first game that really got me interested in board gaming. I don't get why so many people have a hard time learning it. It seems pretty intuitive to me.
  • Excellent game. Loads of fun!
  • Okay, this has taken the place of all other quick games of choice for me and a friend. Something about this one just feels right. Interesting cards, interesting decisions, plays very quick and highly enjoyable. Now just need to get the wife interested.
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Top Forum Posts

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I have not taught anybody anything recently, not since my Sept/Oct trip to the states, there I taught #Race for the Galaxy#Scythe and #Power Grid to my newest brother in law.

I do generally prefer being the one doing the teaching, though I don't mind being taught. However, I hate sitting down to a completely new game, where neither I nor anybody else have done any preperaration for it. I hate being taught or teaching from the rulebook in the moment

Before I teach a game I try to become as familiar with it as I can. Of course, sometimes I know the game well already. However, for those games that I don't already know, I take steps to try to learn it well. This generally includes rulebooks, playthrough videos, rules videos, a quick scan of a FAQ if the game looks complicated. The thing that has generally been most helpful is, if I have the game on hand, is to play a multihanded solo game, or part of a game. This helps me know how well I know the game.

During the actual teach, I began with a paragraph or so of "Setting the scene." I try to establish what the players are playing as in the game, what wins the game, and what ends the game. I then procede to try to present the "how to play" anchoring the rules to the theme when appropriate/possible. I try to present the rules more or less in the sequence they are likely to happen. I show the rules enacted on the board whenever possible. I end, once again, with stating what ends the game, and what wins the game. I then ask for questions. I also try hard not to win a game that I'm teaching, and reserve myself for questions. In fact, if it is a game with a lot of hidden information, I might not even play the first game, instead sit by and be ready to answer questions.

On Thursday, played three games, all of which I handily lost.

I played two games of #Race for the Galaxy against the Keldon AI program. I am just in awe of how good that program really is. I would love to play it more, but I'm afraid it I play it too much I might become good, or even too good.

Then I played #Pax Pamir (Second Edition). This continues to not disappoint. Once again we went through to the 4th dominance check, where the Wakhan edged me out by one point. 

I am in no danger of this yet.... But, I really do love #Race for the Galaxy. And, I really don't want to get too good at it. I suppose the same is true of other board games. But, Race is the one I could play a lot on Keldon AI and get really good at the expense of my friends. I do play Keldon AI some, I played it twice just this morning. But, I do try not to play it too much.

DUDE. I agree with this statement lol

I love the mechanical ties to its younger brother #Race for the Galaxy

Yikes, this is hard.

1. #Too Many Bones

2. #Pax Pamir (Second Edition)

3. #Concordia

4. #Barrage

5. #Race for the Galaxy

I could swap all three of my bottom of the list around and be content with it...

I think I would have to pick #Race for the Galaxy. I don't own any of the expansions for it, but I have played several. And, with the expansion arcs that they have, then, I have a lot of options for different sorts of play. It is quite flexible, and, I could even play it solo.

There is a chance that I would end up keeing #Pax Pamir (Second Edition) or #Pax Porfiriana instead.

I have only played #Root once, with more experience, that might take the spot.

#Race for the Galaxy has a funny expansion system. Basically the expansions come in arcs. You have the first set:

#Race for the Galaxy: The Gathering Storm

#Race for the Galaxy: The Brink of War

#Race for the Galaxy: Rebel vs Imperium

The second arc is:

#Race for the Galaxy: Alien Artifacts

And, lastly:

#Race for the Galaxy: Xeno Invasion Expansion


You need to have the base game to play with any of the expansions. But, you can't mix the expansions from one arc with expansions from another arc. I want them to to do another edition where they box the arcs with the base game. It would sort of be a "big box edition." But, I want to buy a box that has the base game, and the first three expansions all in the same box the same size s the base game box. I want to buy a box that contains the base game, and the second arc, or the third arc. I don't want to pay for the packaging etc.... for the expansions.

#Terraforming Mars. Add fixes from the Prelude expansion to the base game. Fix the player boards. Basically do what stonemair did when they switched from #Viticulture to #Viticulture: Essential Edition.

I read the title of your post, and I thought, "ooh I got some ideas...." But, now I am not sure how good ideas I have. So many of the games I thought of don't quite fit your critieria, either they have too many components or cards: Pax games, #Race for the Galaxy, #Dominion: Second Edition. Or, maybe they are too long like #Innovation or #Impulse.

So, my pics are:

#Lost Cities

#CIV: Carta Impera Victoria


  1. #Inis - Played this two-player for the first time recently and it still worked. Definitely better with three and four, but still such an excellent game.
  2. #The Quest for El Dorado - Hadn't played this one in a while, but I was reminded why I love it. It's such an excellent game for the time slot it fills. 
  3. #Race for the Galaxy - The more I play this two-player, the more I like it. Easy breezy thirty-minute engine builder that lets you be powerful. No rubber-banding or rules exceptions.
  4. #Terraforming Mars - Had my first play of this the other day. Really enjoyed it. I would not mind owning this one bit.
  5. #Flash Point: Fire Rescue - So far, this is my favorite coop. That said, coops are always at a disadvantage when compared to competitive games for me. Still a fun game.

Inis and Quest really battled for that top spot. 

haha I guess youre right....

I think the thing i hate about them is that they somehow feel like they apart of the game and then I feel bad tossing it... but then I cant fit anything in the box...

one remedy I came across with #Race for the Galaxy was simply turning the cardboard insert upside down. It gave me 2/3 of the box to used opposed to 1/3, which then allowed me to fit in #The Gathering Storm expansion in the same box!

Got in some#Race for the Galaxy and#Concordia and both were really close fun games!

almost got in some#Sprawlopolis but didnt happen!

I have a few games I love, even though I regularly lose.

  1. #Puerto Rico: I have won several games of PR. I have played a lot of games like this, and I am generally competative, but I don't think I have won more than once or twice.
  2. #Race for the Galaxy: This is a retheme of PR. So, it isn't a surprise that I have so much trouble with this one. I am getting better.... But, I don't think I have ever won a live game.
  3. #Agricola (Revised Edition) I guess I just have a problem winning middle aged euro games. LOL


I didn't really have any surprises in this list. I have been tracking the whole reveal over on BGG pretty religiously. I have played only 11 of the top 100:

  1. #Spirit Island
  2. #Scythe
  3. #Pandemic
  4. #Onirim
  5. #Race for the Galaxy
  6. #Deep Space D-6
  7. #Root
  8. #Agricola
  9. #Star Realms
  10. #Navajo Wars
  11. #Pax Pamir (Second Edition)

I was interested in how many Uwe Rosenberg games there were on the list.

I, personally, was more interested in the list from 101-200. All of the games on this list are comparitively familiar to me. Either I want them, or I have already acquired it but not played it, or I have decided I am not interested in it. In the 101-200 there are a lot of games that I hadn't really considered before. And, some that I have tried, and really enjoyed.

And, I still really want #Nemo's War (Second Edition).

I don't know if I'd say HATE but #Race for the Galaxy seems to be one everyone likes and I just didn't understand the appeal. Might be because I played it online and would have had a different experience if I could actually read the cards.

1) For $200 I'd probably start with a mix of less expensive games so #Cartographers: A Roll Player Tale, #Carcassonne, and #Race for the Galaxy.  I think I could also squeeze in a copy of #Concordia as well.

2) I'd love to see you give away a copy of #Forbidden Stars.  Wonderful game and one of the designers is making a new version as well.