Agricola board game
Agricola board game


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Overall Rank: #122 | Trending Rank: #215

In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over. Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do.

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User Ratings & Reviews

  • One of the first games I played. Was blown away by modern mechanisms. over time got bored of the feeding mechanism
  • Everything you do matters immensely, but the cards recieved at the beginning can be too powerful, so I would recommend implementing a card draft at the beginning.
  • A brain burner for sure.. just the way I like them. It seems though that the drunker I am when I play it, the more I own people As I have been gaining experience with a number of board games, I've come to realise one of the greatest strengths of this game - sustained suspense, the quality that makes a 2+ hour session go by in a flash, simply due to the fact that it's so exciting from the word go.Other games have clever systems, yes, but their suspense factor fails. Take Power Grid, for example (a past favourite of mine). Unless there is a slave driver relentlessly announcing each step in each turn or unless the players are remarkably disciplined, the game breaks down into a cacophony of non-game related chatter. Now, I know some people don't mind this, but I personally prefer to focus on the game itself and chat later, when it's over.
  • Excellent worker-placement game from Uwe Rosenberg, and one which I have played a lot since I first got my German (and subsequently my English) copy of the game.I do prefer the game with fewer rather than more players: 2-player is fun, and 3-player is probably my favorite. With 4 or 5 players, there is too much downtime (particularly with 5 where the total game length also becomes too long).Also, and going against the current here, I am still undecided on whether I prefer the family version of the game, or the full version with cards. The cards do add a lot to the game, in particular variability and depth, and as a result an almost infinite replayability. On the other hand, they also introduce more downtime, and they add a significant amount of randomness to the game. Every single game I have played with the cards have seen one player triumphantly play strong (almost unbeatable) combos, and at least one player has been loudly cursing his bad luck.I'd describe the family game as a regular, proper medium/heavyweight euro, if one that has a tendency to become a bit stale and dry with repeated playing. The full game, on the other hand, doesn't really feel much like a euro. The core game is the same, of course, but the cards takes the game clearly out of euro territory.
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I would say that I am almost content... There are a few games I would like to add as well as a few games I would like to sell or trade. The games I am wanting to round things out are accessible mid-heavy games that will get played often like #Agricola, hence why I want #Le Havre and #Troyes. The games I am wanting to part ways with are simply ones I dont get to the table plus the fact that I just dont enjoy them enough to keep them. 

the sheer size, set of mini's and epicness of #Star Wars: Rebellion just brings a "wow" to the table.

All the wooden components in that heavy #Agricola is pretty awesome too.

There is something sweet about the tiles in #Azul as well!


I think ill really like clank! Just waiting for our group to be available for it... lol

dude Le Havre is so good. plays like a nicer #Caylus and has the streamlined funness of #Agricola. The art is for sure on the same lever as other lookout games, but like agricola it for sure grew on me lol

One of the things that makes it like Caylus is that you build buildings that others can use at a price and I really like it A LOT

Agreed! The more I think about spending so much on a game like that it makes me want to cancel my pledge even more. Still haven't gotten around to it because of that temptation (doesn't help I backed within the first 72 hours for the extra extra stuff should I keep it haha)

Hmm what to compare Barrage to? That's a tough one because I don't think I've played anything quite like it. It kind of gives me#Agricola vibes with the shared availability of resources and blocking but that doesn't have the network building or contracts added in. I haven't played this one so I actually have no idea but maybe#Brass: Birmingham? At least from what I've seen and can tell. And I totally know what you mean lol. My fiancée really liked#Food Chain Magnate but I guess the key word there is LIKED. As in the past tense lol. I don't think she wouldn't ever play again or anything but I'd have to be nicer.

Have you played any other Feld designs? I feel you totally on the FOMO. When I first backed the project I'm like oh I definitely need the deluxe components. Then some people started dropping out and I was like ooooh numbered copies and they match the future games?! Let me up my pledge! In retrospect it all seems silly haha

How about something like #Die Macher, but set in the Galactic Senate?

#Wings for the Baron, but about building ships for the Empire?

#Agricola, moisture farmer edition? :)

Right? Man I got to get you to play #Agricola..

I actually find that to be the case in #Agricola!

Like I said... one of the hardest non-life-changing questions I have ever wrestled with... 

I think for me I would keep #Agricola. My reasoning in making this my choice is that it is a really accesible heavy-ish game. I have taught this to a ton of college students and they always walk away loving the game. Not to mention you can jam between the "family" version or the normal version. such a solid game.

If for some reason somebody threw my copy of Agricola in the fire, forcing me to choose a different game I would then probably pick #The Quacks of Quedlinburg.

Yes I just weasled out of my own rule.

I couldn't tell you how I heard about #Agricola, probably simply on BGG somewhere. At the time, I was even newer to the hobby as I am now and was open to trying just about anything. The art definitely didn't bother me one bit and I'm so glad for that.

Ever since the first time I have played #Agricola and #Caverna... No never again...

I didn't really have any surprises in this list. I have been tracking the whole reveal over on BGG pretty religiously. I have played only 11 of the top 100:

  1. #Spirit Island
  2. #Scythe
  3. #Pandemic
  4. #Onirim
  5. #Race for the Galaxy
  6. #Deep Space D-6
  7. #Root
  8. #Agricola
  9. #Star Realms
  10. #Navajo Wars
  11. #Pax Pamir (Second Edition)

I was interested in how many Uwe Rosenberg games there were on the list.

I, personally, was more interested in the list from 101-200. All of the games on this list are comparitively familiar to me. Either I want them, or I have already acquired it but not played it, or I have decided I am not interested in it. In the 101-200 there are a lot of games that I hadn't really considered before. And, some that I have tried, and really enjoyed.

And, I still really want #Nemo's War (Second Edition).

My first hobby game was #1960: The Making of the President. My wife and I are both political nerds. I can't remember how we found out about it, but it was the theme that sucked us in. We still love it! Some of my other early acquisitions were also politically-themed: #Founding Fathers, #Campaign Manager 2008, and #Tammany Hall.

And then there were lots of kids' games, often from HABA. Our oldest was 5-6 as we were getting into boardgames. #Animal Upon Animal was a particular favorite! Our youngest is 9 now, so we don't play those much any more. But they later saw play at my afterschool club, and I plan on playing them with our grandkids one day!

After that, we picked up many of the hobby staples - #Ticket To Ride, #Agricola, #Pandemic, etc. Those are still games that we play and enjoy. The first game I can remember owning and then deciding wasn't for me was #Richard III: The War of the Roses. I was into the theme, but I just never played it enough to get comfortable with the rules and it felt like I was starting over and making mistakes every time it hit the table.

So overall, a pretty good foundation!

totally agree. My thought isnt so much art vs mechanics or clarity but rather does the artwork suit the game. I really do like when a game hasgood art or components, but if it doesnt suit the game or theme, it for sure turns me off. For instance, i love the corny dryness of #Agricola and #Puerto Rico mainly because it just fits the theme and theme whithin the mechanics. A game like #Star Realms, because of its theme, needed good artwork. its art makes the game so much better even though the mechanics are the more subtle but stronger draw. idk if I am making sense but those are my first thoughts haha

When I got into the hobby I tried really hard to have a strong base and play games that people had deemed as classics. In my opinion while a good game is a good game a lot of those games have been surpassed by a superior game that does the same things in a better way. I would actually use #Agricola as one of the few older games that really stands the test of time. I do think the way it has been streamlined in #Agricola (Revised Edition) makes it easier and eliminates what can be a real glut of sorting through expansion content but while I think it has many games that are similar I think it still stands up. 

I actually think this is one of the best uses of the BGG Top 100 because I think it's difficult for a game to maintain at a high level over time and it's also easy to see the games that have really dropped off. I personally think #7 Wonders holds up well, it isn't even close to my favorite drafting game, due to its player count. I feel similarly about games like #Power Grid and #Race for the Galaxy where there are games that do the same things I like better but they are still good games. I think #Pandemic is one of the best gateway games out there and I'm typically not a fan of co-ops. I think most Rosenburg and Feld games hold up, with some like #Le Havre being as good now as they were when they came out. #El Grande is another game to me that really stands up.

I think games like #Carcassonne #Caylus #Ticket To Ride and #Stone Age would be examples of games that have passed their prime and we now have better games to play that do the same things. 

Haha I know right? It just fits games like #Agricola and#Le Havre so nicely! Haha this series is very similar since it's from the lookout crowd

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