City of Remnants
Hot rain falls down upon a cold rotting city. Here the Yugai a species of militant humanoids leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum the City of Remnants. In City of Remnants players take on the roles of gang leaders each one with unique qualities and motivations. Players will struggle to control the city but only the winner can decide the city's future. Many paths to victory lay before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundrys from the black market. Build districts that can provide you with advantages production and income but beware because a greedy opponent might sweep in and take over the work of your own hands. City of Remnants combines strong resource management auction and conversion mechanisms with spatial tactics asymmetric player powers area control and direct conflict. A variety of tools different every game are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force who will meddle with everyone's plans!
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User Ratings & Reviews
Had one game that took a good 3 hours+ to complete with 3 other players. Nonetheless, I felt it was an excellent game and as mentioned by the game's owner: the theme and mechanics tie together very well.
I wanted to like this so much. Some cool ideas, some cool faction differentiation, some cool flavor text... But man oh man, this is a mess. Once you start losing battles, you're really hosed, both short and long-term. Serious poor-get-poorer issues, which is not fun. The graphic design is also a bit off; the cards are good to great, but everything about the board is ugly and/or very difficult to use (the buildings are the prime culprits here). Such a shame.
First and (probably) last play: I'd give it 4 stars because not enough experience to actually rate it a 3, which was my initial rating. The first hour of the game took far too long as we were scraping together whatever we could which amounted to scraps. Meanwhile, everyone was turtling in their own little area. Obviously, a more aggressive group might play it differently. But, for the premise of the game, it doesn't really push you to be aggressive. And there's so much to do to even get the simplest economy/engine going. Honestly, I'd rather play Kemet.
8. After initial play. A year ago, I would have simply declined to play this. Tried this recently though and thoroughly enjoyed.
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