The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.
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User Ratings & Reviews
Its like a way better less RNG version of slay the spire (the video-game) or spirit of the island. Its fun slowly building up your deck, gaining power while having the nemesis throw harder and harder obstacles at the players and if you and you're group play well, win on the brink of losing. Solid gameplay, many decisions which all are impactful and it is one of my favorite solo and coop games.
Intense boss battles, excellent card-play mechanics and wonderful combo opportunities. I don't think the unshuffling deck builder is the way of the future, but for this game it works perfectly. The timing puzzles that it creates feel perfect. I've fought the first, easiest boss so many times and would be happy to play it again right now if all my other nemesis boards burst into flame.As a solo game, it also works perfectly one-handed. If a solo game requires you to play a two player game for the "intended experience," it's wasting my time as a solo game. It's almost like Dark Souls-- you can call up a helper if you want an easier time, but there is a fair, though always difficult, challenge awaiting you should you choose to go it alone.Also like Dark Souls is the feeling of accomplishment when you beat a boss that's been giving you trouble. When everything comes together-- you play it just right, and avoid the boss's most problematic attacks, the rush you get is perfect. I've never played a game that produced such adrenaline and celebration right at the end. Well, maybe the Resistance or Inis at times. Longer, heavier co-ops can be very disheartening to lose, but this is just right.After having played a lot--enough to have beaten each nemesis, many of them more than once--I feel pretty familiar with the characters and card pool. Not that I've mastered them--far from it--but just that they don't feel entirely new or fresh anymore. I think expansions are the answer here. You certainly don't need all of them, but the increase in variety thanks to the combinatorial possibilities of setups and bosses to fight with just one or two additional boxes shouldn't be ignored. On the other hand, I am a little bit hesitant to spend another $40 on a game I've already played so much of. Not because I dislike it or think the standalones are bad products, but because I worry that even with the drastically increased variety, I could still just burn out on playing the same game so much. Plus, I have no way to store multiple of these things in one box. I have the same problem with Dominion expansions--two of my favorite games and I can't bring myself to expand them for some reason. Doesn't help that there are so many new, flashy games to pull the trigger on that will add more variety to my collection. Still, I love this thing. Some of the best co-op gaming I've ever experienced came out of this box.
Not so good for me.