The King is Dead board game
The King is Dead board game

The King is Dead

The King is Dead is a board game of politics and power struggles in the dark Arthurian Britain for 2 to 4 players.

King Arthur is dead. The nation is divided. The Saxons are coming.

Now, more than ever, Britain needs a ruler who can unite the kingdom, but who will take the crown? Players work behind the scenes, marshalling their limited resources to give power to competing factions and gain influence within their ranks. Players owe loyalty only to themselves, however, are free to shift their allegiances as they see fit. Whoever has the most influence over the most powerful faction will rule Britain from the shadows. But be careful - too much infighting will give the Saxons an opening and put the entire nation at risk.



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User Ratings & Reviews

  • Just not my type of game; and the utterly pasted on theme didn't help much, either. Plus, the mechanics really boil down to who can set themselves up to win the inevitable tie-breaker.
  • The King is Dead is a card driven Euro game all about area control over the territories of Britain with a thinly veiled theme of Arthurian legends. Striping away the theme, the King is Dead is a cube pusher game. The intrigue about this game is its Card Driven mechanics and the limitation that a player has only eight actions to take with the card play in the ENTIRE game. Therefore, with the limited resources of cards and actions at hand, there are many intriguing decisions to make. I would have scored this game a little higher to a '7' but the components are boring and the theme needs a uplift.
  • Whip-smart with a simple ruleset that packs a ton of game into 30 minutes. It's nothing like a Winsome, and yet it's the type of game most Winsomes aspire to be: straightforward, thinky, intensely competitive. I think of Chicago Express, not because the games have anything in common, but because they both offer a richly rewarding tactical gaming experience with very low barrier to entry. The 4p partner game is more interesting than I thought it would be, too.
  • Two tiers: First, three factions fighting for control of the map via area majority. Second, the players investing in the factions (temporarily weakening them) to have the most support with the winners. And a secondary victory condition that throws off the scoring methods of the primary one.

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