On Mars

2019 ยท 1-4 Players ยท 90-150 Minutes
Community
87
On Mars board game
On Mars board game

In 2025, the first settlers arrived on Mars! The base camp was already settled and now, during the next 50 years, a group of very brave people from private space exploration companies are establishing a major colony ruled by a terrestrial organization, the OMDE (Organization for Mars Development and Exploration).

As a chief astronaut from a private space exploration company, you want to be a pioneer in developing the biggest, most advanced colony on Mars, achieving the OMDE mission goals as well as your companyโ€™s hidden agenda. By bringing in and managing settlers, youโ€™ll be able to explore, mine, build, power, and upgrade buildings. You will lead the construction and assembly of greenhouse farms, water compounds, Oโ‚‚ factories, power generators and Mines.

โ€œThe goal of the humanity in this new planet is to learn how to value water, air and the the things we need to live more than money.โ€

And in the end, become a self-sufficient colony independent of any terrestrial organization.
Do you dare to take part in mankindโ€™s next biggest conquest?
Grab a piece of it by yourself!

The game is played in turns using different phases:

  • Players decide which OMDE goals will be part of the game, how the new settlers from earth will be distributed through the different colonies, and which community buildings and materials Earth needs to authorize and provide.
  • Players will have available to everyone a limited set of actions they can take in their turn and the raw materials sent from Earth.
  • In turn order, players take one action, but they need to plan carefully; builds consume power and a second building may not be placed before a generator is upgraded.
  • Last, all the Colony parameters are adjusted.

Actions may be: to build buildings, rovers or ships; to produce; to buy or sell resources; to explore; and to research.

Actions take the form of worker placement, cards in buildings, scientists tokens, or tech tiles.

All actions have an energy cost, so upgrading the generators and the existing power grid is very important. At the same time, most of the buildings need Ore to be built, plus energy, people, and Oโ‚‚ to run. Settlers need food, water, and shelter to be able to survive.

Food, water, and Oโ‚‚ needs to be stored. If you canโ€™t store enough resources, the population will not grow.

Community
87

Kickstarter Information

$964,003 / $100,000

Ended 3 years ago

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Details

Year Published2019
Number of Players 1-4
Playtime 90-150 Minutes
Minimum Age 14
Mechanics Area Control, Area Majority/ Influence, Drafting, End Game Bonuses, Hand Management, Pick-up and Deliver, Point to Point Movement, Tile Placement, Variable Phase Order
Categories Kickstarter
Learning Complexity 3.00 / 5[Vote]
Strategy Complexity 5.00 / 5[Vote]
Official Site Official Website
Rule URL Add Official Rules
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