Via Nebula

2016 · 2-4 Players · 60 Minutes
Community
67
Via Nebula board game
Via Nebula board game

Nebula valley has just emerged from an era of darkness and the people need your help to reclaim their homeland and rebuild their lives. Explore the misty meadows, unearth precious resources, and build towns and transportation atop the ruins of what the valley used to hold. Restore peace and prosperity to the towns of Nebula, and receive glory, prestige, and riches in return. The best of you will receive the gratitude of the region's people forever and a statue in their town square to show their deepest appreciation.

A game of Via Nebula starts with a board showing a hexagonal grid, some production sites with a few available resources on them (wood, stone, wheat, and pigs), building sites in various areas scattered over the whole board, and a lot of mist.

Turn after turn, players have two actions at their disposal from these options: They may clear the mist of a hex to create new paths of transportation, open new production sites, open a building site in a city, carry resources from any production site to their own building sites, and, of course, achieve a construction. Resources and paths through the mist may be used by all the players. This initially induces a kind of cooperation, but eventually other players will take advantage of your actions!

To achieve a construction, you fulfill a contract on one of your cards. You start the game with two contracts, and four more contracts are available for all players to see and use on a first come, first served basis — and that's where the cooperation abruptly stops. Additionally, most contracts have special powers that are triggered on completion.

The game ends when a player finishes a fifth building. Opponents each take two final actions, then players score based on the number of cleared hexes and opened production sites and the point value of their contracts, with a bonus for the player who ended the game.

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Details

Year Published2016
Number of Players 2-4
Playtime 60 Minutes
Minimum Age 12
Mechanics Action Point Allowance System, Network and Route Building, Pick-up and Deliver
Categories Territory Building, Transportation
Learning Complexity 2.00 / 5[Vote]
Strategy Complexity 3.00 / 5[Vote]
Official Site Official Website
Rule URL Add Official Rules
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