Everdell board game
Everdell board game


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Overall Rank: #24 | Trending Rank: #10
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host - you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:
a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.
b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.
c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

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User Ratings & Reviews

  • Great game and made better with the bellfaire expansion
  • keeper
  • + Legends expansion
  • Strangely enough, in spite of the theme being mainly represented in the art and bits of the game (where it has been lovingly portrayed), I nevertheless found Everdell to be one of the most thematically immersive games I have ever played! It's like a very, VERY successful combo of Fantastiqa, Lewis & Clark and (in some respects) 7 Wonders, thoroughly immersed in a Redwall type universe. It is also a quite challenging engine-builder, in that the various parts needed for a successful engine are hard to come by; and difficult decisions must be made when those parts unexpectedly become available. I have but a few minor complaints:-I would not want to play the game without the Ever Tree; but it is rather flimsy-while just beautiful, the berries and twigs (especially the twigs!) have a nasty tendency to roll away on the table-if a player leaves the game while his opponents still have resources or animals to spend, it might be a bit of a wait before everyone else has finished; but that hardly ever happens-the game is tragically beyond my price range!And one MAJOR complaint!:-the size of the print on some of the cards is very small; and there are numbers on each card indicating how many of that type of card are in the game. I can now (finally) make out those numbers...which are brown scratch marks on a slightly lighter brown background! A very bad design choice.Without those complaints, my rating for Everdell would be a solid 10!EDIT: And now, over six months later, Everdell has (in spite of those flaws) reached a solid 10!
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Top Forum Posts

First few plays of Everdell image
Andrew Bosley, Illustrator of the Best Board Game Art of 2018 (Everdell)  image
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User Activity Feed

Great answer. I think you enjoy#Everdell the most on this forum. 

I'm thankful for #Everdell, because I love playing it with my wife.

I'm also thankful for #Dune, because it's a great way to spend an evening with my friends.

Haha my interest in this is wayyyy up there! It 100% has that Jane Austen feel, I love the setting. Bonus, two of my close friends are suuuper big on Regency/Victorian Era, and they actually like playing games. 

Favorite worker placement is probably #Everdell. Uhhh... I actually think that might be the only worker placement game I've played...?

Generally, I'm still too new to the hobby to be familiar with what's good and what's rare, but I've been eyeing #Rococo: Deluxe Edition. (it's pretty pls don't judge me) I don't know if this is considered rare or out of print though, but I suppose I'd just throw it out there. 

It's a fun game that every play will be different due to the amount of cards and the order they come out. I agree a higher player count is preferable, but 2 players is fine. 

My only issue with #Everdell is that it is on the higher spectrum of cost. Depending on how big your collection is, there are good/better games for the same cost. But if you already have a decent collection, I highly recommend Everdell. It's also excellent game to help you lure more people into boardgames. 

On the 'games to play with non-gamers' tip I've personally found card games to be the most successful. Even games like #Wingspan or #Everdell might take a bit of coaxing since they're "medium" weight, whereas something like an Oink game can be taught in 1 minute and played in 5, for the most part, and some of them are good enough to string back-to-back for an hour or two.

Good question.

Amongst guitarist on another forum I'm on, G.A.S. is an issue:

Gear Eacquisition Syndrome.

Never enough, always dreaming of the next thing etc.
I used to buy and sell a lot of effect pedals etc but I'm past that now.

Boardgames don't come and go in this house. 
They flow in at a slow but steady pace.
Because we are moving in January, we sold a lot of games th children have grown out of and we'll be selling #Skyline of the World because my wife dislikes it.

What I miss?
Something I deeply love and collect, with a lot of modular expansions if possible. Something to let grow gradually and to expand with custm 3d printed items etc.
One of my best friends does that with #Star Wars Imperial Assault for example :)

I might start collecting a series of #Root boxes and I hope #Everdell keeps expanding with more cards mostly :)

I also like to pick up game design/prototyping stuff too; cardboard, meeples, standeed, tokens, etc....
They help the creative juices flow :)

I had a "grow the collection" itch with #Star Wars: Destiny but because I have nobody to play it with, I'm selling that now.





I am happy with my collection, but, I'm not quite satisfied. I do feel like I have a decent selection of games I like, and, even, some games I like to play with others. 

I do want to, at some point, pick up some more games to play with more non gamers. I'm thinking of beautiful appealing games like #Wingspan or #Everdell.

One thing that makes my collection super weird. I keep the majority of my collection in the states. Whenever I travel there I pick some new ones up and rotate out some that I have been playing more. I sort of expecting that I might be moving back there in the next 18ish months. I don't know for sure if I will or not, but if I do, I'm going to be really really curious how it might feel different having all my games where I'm physically at. 

Mixed feelings. After a solo play and a two player play, I wanted to sell it, but I played it with 4 a few times and my wife won't let me sell it now. The art is fantastic, the table presence is great and the card interactions are fun. 

My main issue with the game was that with 2 players, you hardly see any cards. With 4 players, you blow through the deck and I found that MUCH more enjoyable, but it does take longer. I've seen some pretty neat combinations of cards used, so there is a lot of potential there. It is definitely a game where you plan out what to do as you see the cards come to your hand and the Meadow. The meadow mechanic where there is a shared group of cards is something I quite enjoy. The complaint about "preparing for the season" does feel odd, until someone explained it to me as how different animals prepare differently and at different times for the different seasons, then I was fine with it.

I'd probably rather play #Roll For The Galaxy if it's me picking a tableau/engine builder, but I think the art really does set #Everdell apart enough. If the theme isn't interesting to you, I'd probably pass though because there are games with similar feel that have different themes. 

My actual answers:

  • The best overall design: #Everdell
  • Your best memories: #Dune
  • Best cover art: #Oceans
  • The best euro: #Concordia (though to be honest, I'm not sure what actually counts as a Euro)
  • The best quick game (30m or less): #Santorini
  • The most fun you can have with your clothes on: 
  • The first game you loved: #Evolution: Climate
  • The best game you can can fit in your pocket: #Hive Pocket
  • The most immersive experience: #Western Legends
  • Your most played game: #Santorini
  • Your favourite components: #War Chest (heavy clinky chips!)
  • The 'to put it politely, I can't fathom how anyone can enjoy this' award: