Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game comes with nine different clans, a modular board with 16 configurations, nine port bonuses and nine round scoring tiles.
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User Ratings & Reviews
Trade interest - Low
With a group, it's a neat, highly economic, territorial farming game. I get Terra Mystica vibes, but without such a complex, mammoth set of rules and a greater focus on straightforward economics. While there are engine building elements, it's less about building an engine and more about opportunism. How is your engine going to feed into the contract you want to finish next round, or the end-of-round bonuses? The clan powers are interesting, but they really aren't as exciting or as obviously useful as the ones in, say, Marco Polo. They're neat, but they might not have the same anticipation when starting a new game with a Shiny New Playstyle. It's charming and pretty cool, and I'm interested in revisiting, though maybe not owning. Glad to see it on BGA when I need my pandemic gaming fix too.Solo is a bit dry and I wouldn't recommend it. Even as practice, the tweaked scoring and inability to use neighbor bonuses and no incentive to compete for land when you can get it at your own pace make it less than ideal. A lot of the dynamism fades away when played alone. Playing to beat your high score is also rarely a satisfying structure for this sort of game. Maybe not every game needs a solo mode.
A somewhat dry but nevertheless good economic game with much, much replay value. It is not a heavy economic sim (like Planet Steam, Terraforming Mars, Automobile or the incomparable Container), but what it does it does well. It feels, at times, like multi-player solitaire; but you MUST keep an eye on what your opponents are doing to succeed!I like Frans Klemens' art; but in Clans of Caledonia, he didn't seem to hit his usual mark. As for the theme: well, it's there...barely...almost to the point of being laughable.
Had a play in tabletopia.... very good game! A lot of wood and very thematic game.