Pandemic board game
Pandemic board game

Pandemic

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Overall Rank: #9 | Trending Rank: #81

After five years of Pandemic, hundreds of thousands of players have contracted the virus! To celebrate this milestone, Pandemic has been completely re-designed. With new artwork by Chris Quilliams (Clash of Cultures, Merchants & Marauders), Pandemic will now have a more modern look, inside and outside the box. With two new characters (the Contingency Planner and the Quarantine Specialist) face the game in ways you never thought possible as brand-new, virulent challenges await you!

 

Artists:

Joshua Cappel (graphics and illustration)

Régis Moulun (cover painting)

Chris Quilliams (2013 edition)




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User Ratings & Reviews

  • Best coop strategy game ever. The diseases spreading over the world map create a different puzzle each game. Great theme and clever mechanics, very unique. There was nothing like it when it came out in 2008, nowdays it seems many coops games have copied the Pandemic formula. Amazing 1-4 players game.
  • Vanilla pandemic is always meant to be played with 4 roles matter how many players. Have not tried 3 roles though. and always use 6 epidemic cards if not playing with expansion stuff.
  • Good coop game for the family. Hardly predictable. Sometimes you just cannot win. Alpha-player problem.keeper
  • The first Co-op game i've ever played and despite the hype for it, i really couldn't figure out, at the time, why i wasn't sold on it.At this point i have further established that i don't like most co-op games and this one isn't an exception.I have not beaten it yet and i don't bring it out enough to know if i ever will. I tend to just pull it out for new players since everyone seems to connect with it but really i just don't enjoy it myself for co-op games have yet to click with me.
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Top Forum Posts

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User Activity Feed

I'm going to go a different direction and say #Pandemic.  It's time has passed for me personally (because the only bad thing about playing #Pandemic Legacy: Season 1 is that it makes regular Pandemic seem so low stakes) but I have probably used that game more than any other in my collection to introduce non-gamers to gaming.  Its easy to teach, has an easily accessible theme (even more so now sadly), and great to play with people who are uncertain about gaming or strategy because it's co-op. 

I like this idea. There are a few popular games that I legitimately don't like. There might be good or bad reasons I don't like these games, and my not liking them certainly doesn't invalidate the games.

#The Castles of Burgundy: I have talked and written about this a number of times. And, it is no secret that I bounced off of this one, hard. I like euro's, I used to like them more than I do know. I don't need pretty art. I honestly didn't mind the "poor art" which many decry. But, the whole thing felt way to samey, I never  found the fun, the hook. And, it was way too long. I didn't, and don't mind long games. But long games that felt the same the whole way through.... Not for me.

#Pandemic What do you get when you take an appealing theme, ok gameplay, and make it a cooperative experience? You get a massive yawn. I would much much rather play #Forbidden Island than Pandemic. I am not a big fan of cooperative games anyway, though I will solo them sometimes. But, somehow Pandemic is just in a weird place that I don't like. I want something lighter or something a chunk heavier. In fact, you could probably say that most of my complaints of Pandemic could probably be applied to most mid-weight coops.

#7 Wonders I would play this again. I find it to be a OK experience, though barely. I don't hate this game, but I do feel like it is rated much much higher than it should be.

I remember always enjoying #Risk when I was in high school even though I do not recall ever winning a game.  I think I've only won #Forbidden Sky: Height of Danger once, and have yet to win a game of #Pandemic.  I ususally don't win at #Machi Koro either.

I will second #Codenames for sure. Also a big fan of #Pandemic and #King of Tokyo for this purpose. 

I didn't see these mentioned but for non-gamers we also like #Once Upon a Time: The Storytelling Card Game and #Dixit.  We describe Once Upon a Time as cooperative competitive story telling.  Basically everyone has a hand of cards with story elements on them (castle, princess, potion, etc.) and the group has to tell a story together and play the cards as part of their story.  There are "interrupt" cards where another player seizes control of the story line and then segues it to something where they can use their own cards.  It can get pretty hilarious. 

I know I have a bunch of others since I actually make a point of owning a bunch of games for this purpose but I guess I haven't played them in so long they are eluding me.