In Historia, the players guide their civilization through 12,000 years of human history, from the first sparks through to the development of Singularity. Civilizations discover new technology and expand over the planet; they trade with more developed neighbors to import new technologies or exploit the land to have more power for future actions. Civilizations develop their military and wage wars with each other. They build wonders to make their civilization stand above others and eventually attract tourists and newcomers to their land to follow their leaders and listen to their national advisors.
A set of action cards is available to the players to guide their civilization. Used actions form a discard queue from where they are taken back into players hand during the game. Wars and raids are carried out in a non-disruptive way.
When modern times are reached or the Singularity technology has been developed, the game ends and the winner is the player with the most VP.
A solo variant with A.I. bots is also available.
54 Power Cubes
6 Matrix Markers
48 Wonder Cards
18 Leader Cards
60 Action Cards
35 Advisor Cards
7 Civbot Cards
12 Event Cards
16 Territory Tiles
2 Time Markers
12 Point/Turn Markers
6 Player Reference Sheets
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