Scythe: The Rise of Fenris board game
Scythe: The Rise of Fenris board game

Scythe: The Rise of Fenris

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Overall Rank: #230 | Trending Rank: #561
Empires have risen and fallen in the aftermath of the great war, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: the rise of fenris, the conclusion to the scythe expansion trilogy, enables two different options for any player Count (1-5 if you have scythe; 1-7 players if you have invaders from afar): campaign (8 games): the story of scythe continues and concludes with an Episode campaign. While the campaign includes surprises, unlocks, and persistent elegant-ments, it is fully resettable and replaceable. Modular (11 modules): instead of—or after—the campaign, the new modules in the rise of fenris can be used in various combinations to cater to player prefer-enhances these modules are compatible with all scythe expansions, and they include a fully cooperative module.

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User Ratings & Reviews

  • This is already amazing... 3 scenarios in.6 scenarios in and the surprises still keep piling up! Really mixes up the old Scythe formula with some great ideas. Everything still seems really well balanced, even when, at first glance, something can seem quite OP.Played through twice now and although there were no more surprises it still served to engage and changed up the standard scythe gameplay significantly.We haven't used the new factions in standard gameplay yet.
  • Best expansion for Scythe BY FAR. So in love with the story telling aspect and discovery of new elements and game play rules.
  • One of the new factions, and much of the new features, are simply mild tweaks and variations of existing powers thrown into a large pile and parceled out randomly. The scenario design is often wonky in general or indifferent to faction balance, and the overall campaign has strong rich-get-richer problems.
  • about halfway through and enjoying it so far.
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I would guess #Rococo: Deluxe Edition has to take the prize here to some degree because it's called "Deluxe edition".  That being said there are several games I feel I've turned into "Deluxe Editions" with additions and whatnot:

1. #Scythe - is basically deluxe.  +Legendary box +metal coins +bonus encounter tokens + #Scythe: Invaders from Afar + #Scythe: The Rise of Fenris + #Scythe: The Wind Gambit + board extension.  This is my most upgraded game due to planning so many game nights around playing it.

2. #Clans of Caledonia - fits the bill as I traded for an upgraded edition that already had metal coins and 3D printed storage.  I added upgraded tokens later from Top Shelf Gamer.

3. #Everdell - I pretty "deluxe" as I have the Collector's edition (lucked out getting it for $40 from a guy on Facebook market place) as well as every expansion to date.  All the components feel very deluxe and we have the metal coins for this one as well.

4. #Architects of the West Kingdom - is pretty close as we have West Kingdom metal coins and the upgraded construction materials from Top Shelf Gamer.

5. A few runner ups that aren't deluxe by nature but feel deluxe just due to quality parts and pieces: #Tapestry with Plans and Ploys likely coming after Christmas. #Robinson Crusoe: Adventures on the Cursed Island is a very nice game with some nice pieces. #Wingspan due to having every expansion and great components.  

The best overall design.


Your best memories


Best cover art

#Scythe: The Rise of Fenris

The best euro

#Clans of Caledonia

The best quick game (30m or less)


The most fun you can have with your clothes on

#Viticulture: Essential Edition

The first game you loved 


The best game you can can fit in your pocket.

#The Mind

The most immersive experience


Your most played game


Your favourite components


The 'to put it politely, I can't fathom how anyone can enjoy this' award




Glad to see them working on something to make it more accessible to more types of players since it's such a strong game.  I'd be lying if I didn't say I was hoping that there would be some kind of campaign feature or something new besides just new factions.  Hopefully that'll still be in the works.  I'd love to see something that works similarly to how I've heard #Scythe: The Rise of Fenris works...

Also, if John Company looks like it's gonna blow me away I may be forced to consider breaking my 1 game purchase by backing both.  It seems unlikely that I wouldn't back a #Root expansion, but maybe...

Glad to see them working on something to make it more accessible to more types of players since it's such a strong game.  I'd be lying if I didn't say I was hoping that there would be some kind of campaign feature or something new besides just new factions.  Hopefully that'll still be in the works.  I'd love to see something that works similarly to how I've heard #Scythe: The Rise of Fenris works...

You still haven't tried#Scythe: The Rise of Fenris yet Scott?

1. #Root (it's always Root, man I love that game

2. #Clans of Caledonia (this has been all solo lately but still such a fun time)

3. #Scythe (hoping to add #Scythe: The Rise of Fenris soon)

4. #King of Tokyo (this has been so fun with the family)

5. #Raiders of the North Sea (it's actually been a while because Root has been at the forefrunt, but I'm still enjoying it and I'm excited to teach it to some new members of my gaming group).

I'm hoping that the next time I do this I'll have added some new games that I haven't played yet (heres looking at you #Dune and #Pax Pamir (Second Edition)).

Why are you hesitant to buy expansions?  I haven't gotten to #Scythe: The Rise of Fenris yet, but I do own and everything I hear makes me really excited to get to it.

I played around 15 games of Scythe before we started #Scythe: The Rise of Fenris. The (8 game) campaign was definitely a lot of fun and introduces a bunch of ways to modify the base game, either with rule/goal changes or extra components. Its also replayable with a couple different tracks you can take, so although some things are spoiled since you might know what is coming, there isn't really a wrong choice and we want to go back and just make different choices to explore those options.

If you are looking for a light PvP combat game that is a fun, I really like the whole #Unmatched: Cobble & Fog / #Unmatched Game System series of games. You can play either as a free for all, or have 2 vs 2 players in a team mode. Its also nice because each set comes with a board so depending on how many people are playing you can have multiple games going at once.


#Scythe was one of the first games in my collection and even though we play it sometimes I'd like to get it out more.  I still haven't been able to get #Scythe: The Rise of Fenris to the table unfortunately.

I have #Pandemic: Iberia and I though coop was okay when I first entered the hobby but not I really prefer to skip it unless it's like team coop against other human players.

#Scythe is definitely a good intro, and once you have the basics of gameplay #Scythe: The Rise of Fenris becomes an even better intro to a Campaign came and adds richness to the original game by adding more of a backstory.

Then dipping into some good deck building games, one that has become our favorite is #Video Vortex. Fun theme, crazy characters and differing abilities.

To get a taste for cooperative gameplay along with Legacy I would choose Betrayal Legacy or Pandemic Legacy. Pandemic is a good overall coop, but of the series of stand alone games #Pandemic: Iberia is our favorite.


Hi Jamey!!!

Thanks for designing such a brilliant game!

As an aside, a few weeks ago I was texting a friend that I was playing #Scythe: The Rise of Fenris and my phone autocorrected so it read The Rise of Dentistry. It stuck, and that's its official name now, just FYI :)

You already have #Spirit Island which is a great one.  I'd suggest #Robinson Crusoe: Adventures on the Cursed Island and #Marvel Champions: The Card Game as good co-op options.  Though it lacks the dice I think you find #Gloomhaven very much up your alley.  

A few other's you might like include #Scythe: The Rise of Fenris which would require the base game as well. #Maracaibo has a legacy play option with "chapters" and might be intriguing as well.

I think the#Scythe: The Rise of Fenris expansion did a wonderful job with this. You are still playing Scythe, but now there is so much more theme and context to the game. The world feels more alive and richer. Also the new factions have some really radical abilities that totally change the way that you play the game. 

I agree with most of the commentary below about Wingspan. It's a game I enjoy and really admire it but when I personally think of highly thematic games I don't think it's as good as others. I think the most spot on point is that while some of the mechanics are thematic (predator birds, birds that migrate habitats) plenty are not and it always feels like an engine builder for points rather than running a bird sanctuary. With that said, I think it does a great job setting a fantastic mood for the type of game it is, and the eggs, the wooden dice, the dicetower, the unique bird cards, the art on the player boards etc do a fantastic job of that. I do think it's important to remember what a great place Wingspan exists in in terms of being an inviting gateway game and I believe that how thematic it is is going to depend greatly on what your experience in gaming is up to that point.


I think Wingspan exists in an area of strategy games where the components themselves do a great job keeping it from being a dry game and giving it a mood and then the more the mechanics match the more thematic it feels. I think of #Viticulture: Essential Edition and #Agricola (Revised Edition) as games that do a great job of this with both mechanisims and components. I think #Root #Everdell #Tzolk'in: The Mayan Calendar and #Teotihuacan: City of Gods all do a great job setting the scene with their art and then matching it in varying degrees with mechanics. 


I can think of countless "Ameritrash" games that are highly thematic but skill checks often ruin that dynamic for me personally. Even a game like #Forgotten Waters which drips with story and theme after awhile didn't feel like much of a game to me and lost its immersiveness. While still not in my wheelhouse I found #Gloomhaven and #Gloomhaven: Jaws of the Lion to be much more immersive because the card play makes you feel like you are really dictating what happens and controlling your character. Conversely #Scythe was a game where the theme was almost non-existent to me until I played #Scythe: The Rise of Fenris and from then on the game was far more thematic in my mind than it had been previously. The most thematic game I've ever played would have to be #Pandemic Legacy: Season 1 and much like with Rise of Fenris, that experience has made other #Pandemic games feel more thematic just because I have seen how immersive it can be. 


A game that hasn't gotten any mentions yet that I've seen that's both a strategy game and highly thematic, in my opinion, is #Brass: Birmingham the historic accuracy that went into that game is remarkable and it really comes through in the most unique aspect to the game- the sudden switch from canals to rails. The included history of the characters in the rulebook is also a nice touch. I would contrast that with a game that I also love but don't find thematic which is #A Feast For Odin which, in true Uwe fashion, comes with what is essentially an entire book explaining the history that exists in the game but if you never read the book you would never really know and it's dry enough that you really don't need to and it becomes vikings playing tetris.