Empires have risen and fallen in the aftermath of the great war, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: the rise of fenris, the conclusion to the scythe expansion trilogy, enables two different options for any player Count (1-5 if you have scythe; 1-7 players if you have invaders from afar): campaign (8 games): the story of scythe continues and concludes with an Episode campaign. While the campaign includes surprises, unlocks, and persistent elegant-ments, it is fully resettable and replaceable. Modular (11 modules): instead of—or after—the campaign, the new modules in the rise of fenris can be used in various combinations to cater to player prefer-enhances these modules are compatible with all scythe expansions, and they include a fully cooperative module.
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User Ratings & Reviews
This is already amazing... 3 scenarios in.6 scenarios in and the surprises still keep piling up! Really mixes up the old Scythe formula with some great ideas. Everything still seems really well balanced, even when, at first glance, something can seem quite OP.Played through twice now and although there were no more surprises it still served to engage and changed up the standard scythe gameplay significantly.We haven't used the new factions in standard gameplay yet.
Best expansion for Scythe BY FAR. So in love with the story telling aspect and discovery of new elements and game play rules.
One of the new factions, and much of the new features, are simply mild tweaks and variations of existing powers thrown into a large pile and parceled out randomly. The scenario design is often wonky in general or indifferent to faction balance, and the overall campaign has strong rich-get-richer problems.
about halfway through and enjoying it so far.