Lead your clan to honor and victory!
Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war.
In Rising Sun, players enter a fantastical version of Feudal Japan and control different Clans with unique abilities. They will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought years have passed, only the player who earned the most victory points will win.
* Main Board (Map of Japan)
* 7 God Tiles 30 Coins
* 5 Clan Screens
* 10 Colored Clan Tokens
* 5 Clan Alliance Tokens
* 30 Bushi (Samurai) Figures (6 Per Clan)
* 15 Shinto (Monk) Figures (3 Per Clan)
* 5 Daimyo (Warlord) Figures (1 Per Clan)
* 8 Monster Figures 20 Strongholds Tokens (4 Per Clan)
* 10 Ships Tokens (2 Per Clan)
* 9 Political Mandate Cards
* 24 War Tokens
* 8 Numbered War Tokens
* 5 Two-Sided Reference Tiles
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|Number of Players||3-5|
|Mechanics||Alliances, Area Control, Area Majority/ Influence, Bluffing, Drafting, End Game Bonuses, Negotiation, Set Collection, Simultaneous Play, Take That, Variable Phase Order, Variable Player Powers, Variable Setup|
|Categories||Bluffing, Fantasy, Medieval, Miniatures, Negotiation|
|Learning Complexity||4.00 / 5[Vote]|
|Strategy Complexity||5.00 / 5[Vote]|
|Official Site||Official Website|
|Rule URL||Official Rules|