In Hanamikoji, each player takes the role of a restaurateur, attempting to curry the favor of the beloved geisha. Can you sequence your plays in thoughtful reflection to outmaneuver your opponent?
Gameplay is focused around the geisha, and the use of cards representing instruments of entertainment to sway them to your establishment. Playing the majority of a color's cards in a round will draw the matching geisha to your restaurant. However, each of your offerings must be planned in advance, as you can only present the geisha with gifts based on what offering tiles you have available.
At the start of a player's turn, they draw a card from the deck and decide which of the four offerings to perform. Each player begins the round with the same four offering tiles available, and each tile must be used exactly once during the round to play or discard cards in certain patterns.
Once each player has performed all four of their actions, the Victory Markers on each Geisha are moved toward whoever curried the most favor with the Geisha that round. If the two players tied on how much favor they curried, then the Victory Marker stays put. If at the end of a round a player has earned the favor of four Geisha or Geisha whose points total 11 or more, then that player wins the game!
Jixia Academy has the same mechanics with new art. In Jixia Academy, two players compete to earn the favor of seven illustrious Scholars by collecting each Scholars preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Scholars?
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|Number of Players||2|
|Mechanics||Area Control, Area Majority/ Influence, Card Drafting, Drafting, Hand Management|
|Categories||Card Game, Medieval|
|Learning Complexity||2.00 / 5[Vote]|
|Strategy Complexity||3.00 / 5[Vote]|
|Official Site||Official Website|
|Rule URL||Official Rules|