Hitler's Reich: WW2 in Europe
No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler's Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game War with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically, and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.
Hitler's Reich is the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy-to-learn, but hard-to-master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.
In Hitler's Reich, one side is the Axis of Nazi Germany, Fascist Italy, and their East European minions. The other is the Allies of the United States, Great Britain and Commonwealth, along with the Soviet Union. Regardless of which game or scenario is chosen, there are several ways players can bring the game to an early conclusion. Although some games may be contested right down to the final card play on the final turn, any game can come to a Sudden Death Victory end should any of hte following conditions be met:
• Sudden Death Conflict Card Hand Size Victory
• The Fall of Berlin
• The Fall of London & Moscow
• National Capitulation
Players may replicate historic strategies aided by significant events such as Operation Barbarossa, Operation Overlord with the Soviets Operation Bagration; or they may experiment to discover if alternative courses of action produce superior results.
Although designed for two players, the game also shines as a Solitaire contest using an Axis "Bot" designed by Vez Arponen. Three and four player versions are also included along with tournament options.
User Ratings & Reviews
by Fly Casual
Simple yet deep. Every move is very cat and mouse with lots of second guessing your opponents true intentions. Will they really commit a big card or is this simply a bluff? The event cards and generals give lots of narrative to the game. The pieces are beautiful but simple. Relatively short and easy for a game covering the ETO, but still retains some decent depth and narrative. The rulebook is good (not perfect, but not terrible), don't believe the nay-sayers.
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