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15% off everything from midnight Friday 11/27 until 11:59 Monday 11/30 CST (excludes MtG boosters and used games). $5 Boardlandia Bucks for every $100 you spend, Friday only.
Free shipping in the Continental US over $80.
#Aquatica $30.59, save $14.40 - Historical low
#Beyond the Sun $48.42, save $26.53 - Historical low
#Catan: 25th Anniversary Edition $54.50, save $25.60 - Historical low
#Dixit: Mirrors $20.39, save $9.60 - Historical low
#Glasgow $20.39, save $9.60
#Paleo $40.79, save $19.20 - Historical low
#Patchwork Christmas Edition $20.39, save $9.60
#Sidereal Confluence (Remastered Edition) $47.59, save $22.40 - Historical low
#The West Kingdom Tomesaga $20.49, save $9.60 - Historical low
Added to our master list of Black Friday Deals here.
Okay so admittedly this is probably a post best suited for the solo war gamers of the world like @Marshwiggle92 or those of you who have played David Thompson's other outputs (I'm looking at you @sludj), but I would gladly take any and all opinions.
Thanks to So Very Wrong About Game's most recent Patreon exclusive episode, I was introduced to a Kickstarter for a solo wargame from DVG and David Thompson called #Soldiers in Postmen's Uniforms. Historically speaking, it's based around a German siege of a Polish post office during WW2. I'm not much of a history buff (or wargamer for that matter), but the premise of the game piqued my interest for a few reasons. First and foremost, it sounds like an incredible story. On top of that, my dad was a postmaster. That being said he didn't have to defend his office from German attackers...well at least not that he's told me lol. Anyways after having checked it out it seems simple enough mechanically where I wouldn't have too much trouble playing it but I'm on the fence about backing it. I know many feel that any waivering of feelings on whether to back or not should automatically trigger something in me to not back, but I personally feel like I'm splitting hairs with my issues with the game. Here are my main pros and cons.
- Sounds REALLY cool from a historical standpoint
- I have exactly 0 games that could even be remotely considered in this genre so it fulfils a niche in my collection
- It's a solo only game so I don't need to convince anyone to play it with me
- Easy to understand rules may serve as a good intro into this type of game
- Designer and publisher pedigree - I know I'm getting a solid game
- It's not particularly expensive so it seems like a low risk high reward
- Historically speaking, the postmen are forced to surrender - not sure how I feel about the "win condition" being how many of your defenders survive
- It's a solo only game (lol) so I theoretically can't share the experience with my dad who I think would enjoy this
- And a final mild con, it's quite luck based as you roll dice a lot
My main hang up honestly is that win condition bit. From what I've seen, it's a beat the score type with different levels of victory. I know it has to be historically accurate but at least give me some hope you know? Anyways, what do you think, should I back it or not?
Happy Thanksgiving to all of you who are state-side!
That's pretty much what I wanted to say, but to make it board gaming related: What are you all thankful for about the wonderful hobby that we all find ourselves a part of? Are there people you've met through the hobby? A particular trend, theme, or mechanic that has endeared itself to you? Special board gaming related experiences or memories?
Around Thanksgiving time I like to reflect on various things in my life, I still do it even though we don't celebrate Thanksgiving in El Salvador. One thing that becomes abundantly clear to me every time is that boardgaming is a luxury hobby. There is an article that I think I have shared here before, but I am going to share it again. I highly recomend that y'all read this article. It is a breakdown of some of the luxury aspects of our hobby by a boardgamer who was living in the U.K. at the time. He breaks down the luxury aspects of this hobby into several aspects.
There is the aspect of cost. He concludes that it isn't as big a deal as many think that it is. If you compare the cost per person-hour of enjoyment, than it actually pencils out pretty favourably compared to eating out, or going to movies, etc.... I do agree with him for the majority of people in the the US or many parts of Europe. But, I do acknowledge that for many people the cost is still prohibitive. If I am a young teen and don't have a job.... than games are expensive. If I am the average person in El Salvador, not only is there no option for good games, but there isn't the money for them.
He also talks about space. This I appreciate in a way that I didn't earlier. My house in Kansas is 2400 square feet. My house in El Salvador is 950 square feet. And, boardgames take up a lot of room. It doesn't take that many before they can start spilling out. I am blessed in that I have a spare bedroom here that I can have a table set up most of the time. But, there is not question that storage is a issue. I don't keep all my games here, partly because of the nuisance of transporting them, but mostly because there just isn't as much space here as I would like. There isn't just the question of storing the games, but of playing the games. Do you have space for a table? or do you have to play on a coffee table? do you have space for friends? or not? I also want to recognize that I am not complaining about having only 950 sqf. I know that that might seem pretty ample compared to where some of the rest of you might live. And, it certainly is a much bigger than many of my neighbors have. I am profoundly grateful for what I have.
The luxury of time. This is pretty self explanatory. Do you even have the time you need to play games? This of course will vary hugely depending on season of life, job, etc.....
Social capital. Do you have people you can play wiith. Some of us don't. This is why I am mostly a social gamer. For many gamers, if they live in a rural area, or in a country where there isn't a big community of gamers, finding people you can play with might be impossible.
These are the four aspects that Mr. Herron talks about. I think that they are very good points. I do believe that we are part of a luxury hobby. I don't say this to make you, or I, feel guilty or anything like that. But, this realization does do several things for me. When I remember that boardgaming is a luxury hobby it helps me:
- Feel more content with the blessing of having the collection I have.
- It helps me feel more grateful for the space I have to game in.
- It helps me feel more grateful for the amount of solo games out there.
- It brings a attitude of contentement to the hobby rather than a attitude of envy.
So, what are your thoughts? Do you think that boardgaming is a luxury hobby? Which aspect of the luxury is the aspect that makes it a luxury for you? Do you think that there are aspects that Mr. Herron missed in his article?
Also, I did give a brief outline of the article. I highly highly recomend that you read it. He is so much more eloquent than I am, and has some very helpful perspectives and thoughts on this subject.
Curious what, if any, game related shopping that you have in mind for today.
I, personally will probably not be doing any black friday shopping. I will probably check out GameNerdz once or twice to see if they have anything I need to do anything I need to buy.
In light of today's holiday, instead of thinking about what game you want next, what is a game you are thankful is part of your collection?
Happy thanksgiving everyone! Please make responsible choices regarding Covid and everything else. Stay healthy and enjoy the day!
Throughout this month, @trentellingsen and I are putting all of our efforts toward combining Board Game Prices with Board Game Atlas! For those who aren't aware, we launched BGA in 2019 and acquired BGP in late 2019. We've mostly left BGP alone as is, except for patching up bugs every now and then. Now we're finally making the move to combine the two and provide a better community and more reliable data for both websites.
To promote this "launching event," we've been giving away more than $5000 worth of board games until the end of 2020 and here's Round 2: Out of Print/Rare Games.
- Prize: 1 Copy of #Obsession
- Number of winners: 3
- Starts: Monday, November 23
- Ends: Sunday, December 6
- Make a post on our forum or write an article
- Comment or reply on posts/articles
- Add/edit info on a game page
- What's your interest level in Obsession? Does the choice of prize seem fitting to the spirit of the "out of print/rare" giveaways?
- What's your favorite worker placement game?
- What are some other rare (but not completely out of print) games that I should consider for the upcoming giveaways? I ask because while I'll still have giveaways for games like #Glory To Rome and others in the future, there aren't many copies available and since I want to provide 3 winners for each of these giveaways, I'm considering grouping up several games into one giveaway (and the winners could choose in order). Also, many of these out of print games are outside of the typical preferences of our users and I wanted to give away games that people would get to the table often.
I will announce the results of the Inis giveaway later in the day!
This is a bit of a twist on the typical "What Did You Play This Week" type of posts! Some questions I have are:
- What did you teach recently?
- Which game was hands down the most difficult to teach? How about easiest?
- How do you go about teaching? Or I guess.... do you have some sort of personal teaching philosophy/approach?
- Do you prefer being taught or being the one to teach?
Saw this meme on a facebook group and wanted to share here! :)
- How content are you with your collection?
- Do you notice a lack of certain categories, mechanics, themes, or the ability to support certain player counts?
- What type of games or specific games are you wanting the most to round it out?
- Definitely not content. For at least the next couple of years, I'll usually have 3-5 games that I'll want to add to my collection
- The more I get exposed to other games out there, the more I realize that I love thematic games. "Hybrid" games that combine elements of deep strategy and the excitement of theme and luck tend to go really well for me, and I'd place #Root in that category. I'd love to add more of these types of games to my collection, rather than acquiring too many "dry euros" with very little theme and immersion
- Because of this, I recently acquired #Star Wars: Rebellion. I'll also likely buy #Too Many Bones and #Nemo's War (Second Edition) next year
Hi friends! I'm entering a roll and write game design competition on BGG and my game is ready for public eyes. It's called Roll in the Dungeon and it's a game where players roll to gain mana, spend mana points to learn spells, and fight monsters, bosses, and even each other. It plays solo, co-op (2 player), and 1 vs. 1 in Duel mode.
At this point, solo is the most polished, but the other variants should still be enjoyable and ready for playtesters. If anyone would want to give it a go, I would love to hear your thoughts, whether it's here on this post, as comments on the Google files, or on my BGG entry thread (see below).
Let me know if you played and what you think! Thanks!!!
So, I was a very lucky recepient of the $200 gift card GAW a week and a half or so ago. It took a little bit of time to decide what to buy, but finally I did decide what I want. Since it will be some time before I can get my grubby paws on them, I decided I would share my choices here.
I ended up splitting my gift certificates into two pieces, I got $150 to Chip Theory Games, and the remaining $50 at GameNerdz.
So, I have been preaching against co-op games the last while. So, of course, the first game I picked up was #Robinson Crusoe: Adventures on the Cursed Island. This is a game that has been on my wishlist for a long time. It is a very hard, cooperative, scenario based, thematic game. You are a person, or group of persons, stuck on a desert island. You may be trying to get off of the island, or to survive for a certain amount of time, or to rescue a girl....... Supposedly it is very difficult and has a bunch of fiddly chromey rules. Supposedly this game is super hard, and tells a great story. It has been a highly regarded as a solo game ever since it came out in 2012. It was later reimplemented as #First Martians: Adventures on the Red Planet. It recieved a more lukewarm reception, but @Skurvy5 speaks highly of it. I am mostly ok with it being a cooperative because I plan on playing it strictly solo. The cherry on the top for me was that it was the GameNerdz deal of the day on the day that I bought it. It ended up costing only $34.85 which seemed like a really good deal.
I then added to my GameNerdz order a game that has been talked about a fair amount on this forum. It is a game that has rapidly risen in the esteem of solo gamers since it came out in 2018. It was the first game from the new publisher, Delicious Games. I am of course talking about #Underwater Cities from Delicious Games, and Vladimir Suchy. This is a euro game, probably a themeless euro, but I do see this as a game I might want to play with others, though I did buy it primarily for solo play. It did cost $47.97 So I did end up overspending at GameNerdz. I ended up spending about $32ish for two highly esteemed big box games, so I thought it was a good deal.
So, that sums up my GameNerz part of the gift certificate. Let us move on to Chip Theory Games. I bought....... #Cloudspire as well as a set of premium health chips. This, with shipping, ended up running $165, so, I am out of pocket $15. Now, Cloudspire is currently out of print, so this is actually a preorder expected to ship Q1 of 2021. This suits me just fine. I am hoping/planning to go to the states for 6ish weeks in May/June of 2021. So as long as I get it by then I am fine. So, some of you may not know what Cloudspire is. Cloudspire is a MOBA/tower defence sort of game, and it plays solo. It is also hugely assymetrical, almost #Root levels of assymetry, for this one. Honestly, the pvp looks a little bit fiddly, I would, I think, play it two player. But, I am planning on this probably being a strictly solo experience.
So, those are the three games that I ended up getting. I ended up paying more than I won, but that is the way life goes sometimes. I am quite excited, but, we will see how I feel about the IRL. Also, I feel really weird buying a Chip Theory Game game, especially with premium health chips, when I have been saying that I don't find component quality that important..... So, there is that.
I am having this idea of a game placed in the world of pirates, buccaneers, and adventurers, let's call it Sail&Siege for now. Here is the story: "The governor sends You, with a group of soldiers and adventurers to sail down the river to the coastal fortress which is expecting a heavy siege in next few days" The game will have two phases. In the first phase, You are sailing down the river on the raft. As You sail You have an option to choose one of 5 cards with adventure (in-game of 4 players), If You resolve adventure successfully You will get equip, gold, tokens, etc. Cards with adventures are always moving to the discard pile and once they are gone the second phase can begin. The second phase is a siege. You have reached the coastal fortress and You have one turn to prepare defenses. Tokens and equips, accumulated in the previous phase will get definitely help You. The pirates are coming in waves and once they reach Your defense they will definitely tear it down. Your objective here is to defend the flag in the middle of the fortress even if that means that You have to make Your hands dirty. Once You kill the last pirate and the captain (boss of the game), You will win arrrh
The results are in for our Inis giveaway!
The total entries came in at around 2000, at around a third of the previous week's. All three of the winners had around 3-4% of the total entries.
To accept your prize, please send me a DM with the following info:
- Full Name
- Phone Number
Thanks everyone for all of your contributions and let's see who will grab the copies of #Obsession a week from now!
#Tekhenu: Obelisk of the Sun is one of what I (and others) call the T games. ( #Tzolk'in: The Mayan Calendar, #Teotihuacan: City of Gods, and #Tawantinsuyu: The Inca Empire being the other ones I am aware of.)
I would describe this game as a dice drafting game perhaps. It's different to most other games that I've played. Let's take a look at it!
Setup & Components
Ok, let's get this out of the way. The Obelisk. Yes, it's tall:
And dice can be hidden behind it. There are three dice on the other side of it in this picture but you can't see one of them:
It's still pretty cool and you just have to move your head a bit to see the other side. No, I won't play without it.
The player boards are thick cardboard. Here you see a player board with the buildings on top, production markers in punchouts for the production trackers, statues at the bottom, and pillars to the side off the board.
To start players get 1 scribe, and 1 gold. They also pick 1 of 2 decree cards and 2 starting resource cards (2 player draft shown here)
The combined numbers of the starting resource cards determine who goes first. That person then picks one of the ankh cards and gets the bonus on that card.
For the solo game the setup is slightly different as the bot doesn't draft starting resources and gets a starting statue. You also setup the pyramid which is used to determine the bots actions:
The technology track is seeded to the red zone (bottom row), the statue gods are assigned (top left corner), the population, happiness, & score markers are placed, and three dice are rolled and placed in each zone around the obelisk.
It's important to go a little bit in to dice placement as this is pretty important to game play. As the obelisk rotates there will be sunny, shady, and dark sides. Depending on the side a dice is on it will be pure, tainted or forbidden which updates as the obelisk rotates every 2 turns. Forbidden dice cannot be taken normally. After taking 4 dice the balance between pure and tainted will determine the player order for the next 4 turns and potentially some VP loss.
Overall the component quality is very good with lots of dice and wooden bits. The artwork is a bit brown in general for my tastes but it does make the bits of colour really pop.
On each turn a player will take a die from a pure or tainted slot on one section of the board.
They can do 1 of 2 things with this die normally:
1) Gain resources up to their production limit depending on the colour of the die in the amount of what is on the die. So if they take a yellow die (papyrus) with a value of 4 but their production is only 3 on their player board that player gets 3 papyrus and 1 papyrus goes to the tainted side of their player board. (More on the results of that later.) Bottom line, if you are going to take a high numbered dice you will want your production to be high as well.
2) Do the god action for the section the die came from.
Horus: Allows you to build a statue that you can place around the obelisk or on special spots on the building or temple sections. These statues give you bonus resources when other players activate the given gods section if it is around the obelisk. (And also other times depending on player count.) They give you scoring bonuses in other sections.
Ra: Allows you to build a pillar in the temple. The tile you take is based on the die you take. You then spend the resources shown on the tile and place the pillar. This gives you various potential bonuses and resources along with points both initially and during scoring phases.
Hathor: You can construct a building around the temple, paying the bread cost depending on where you place. This gives you resources and points during scoring phases. Most importantly it increases your populatiion. Increased population opens up technology cards for display further down the technology row.
Here you see some buildings and pillars around the temple:
Bastet: Hold a festival. Spend 2 papyrus to move the happiness marker the number of spaces on the die. You can't have more happiness than people. Also receive scribes if you are using a lower dice. Happiness gives you bonuses and points during scoring if you get it high enough.
Thoth: Acquire technology from the tech row. Depending on the dice number you take you must spend papyrus to get 1, 2, or 3 tech. You can only take the tech from the coloured section equal to your happiness marker or lower. To get more decrees for end game scoring you will need to have your happiness up a ways.
Blessings are one time use bonuses
Technologies are ongoing effects
Decrees are end game scoring.
Osiris: Construct a building in the workshops or quarries by giving up a population. This increases your production and gives you some resources. Also scores you points during scoring phases.
Scribes are one way to mitigate the dice and are always useful to have. They can be used to move the value of a die up or down 1 or 2 spaces. (You cannot wrap around the die value.)
Even better you can spend 2 scribes to take an anubis action. This allows you to take ANY die from ANYWHERE on the board and use it as ANY colour on ANY section of the board. In other words you take a die and are only stuck with its value. This is a super powerful action, especially later on in the game when there may be no dice in the section you want to activate.
Every 2 turns the obelisk rotates clockwise one section and dice equal to the number of players are placed in each dark section. Every 2 of these you do a Maat phase.
During this phase the balance of your last 4 actions is considered.
Here you see the balance of dice I had during a Maat phase. (Went a bit dark but not too bad.)
The tainted side is 3 greater than the pure side. (I overproduced one papyrus.) That means -1 point on the maat tracker as shown below. You can see the bot and I are both tied in how far we are away from balance. However, in this case the number on their ankh card breaks ties and they go first.
Every two Maat phases we have a scoring which scores various sections around the board. You also must pay bread as shown in the building section of your player board.
You can get points for all kinds of things:
- 1 point for the number of buildings and statues around the temple.
- Pillars score for the number pillars/ buildings/statues in the same row or column as the pillar. (This can really add up if you get a lot in there.)
- Most buildings in a given column of the workshop/quarry section
- Points per pip your happiness marker has passed.
- Points for statues placed on the board.
- Points for buildings placed on the board. (If you have placed a lot of them.)
After two scorings it's time for the end game.
Score up to 3 different decree types. Most points win!
This game is a super interesting puzzle which I don't feel I have a full handle on yet.
For example, to score a lot of points you need to focus on areas. The point difference between 4 and 6 pillars for example is quite large. But you need quite a bit of obsidian if you want to build them all. Decrees can score you a LOT of points but you have to increase your population & happiness, and then acquire them.
But competing with that is that there are a limited number of dice available to take those actions. There are blessings that can help with that and of course the Anubis action but it can still be REALLY hard to get enough actions to get to the big points.
You really need to think ahead to where the dice are going to get added and whether they will be forbidden or not. Potentially right from the word go. Of course the other players will be doing their own thing and mess you up so you need to be tactical as well as strategic.
This also applies to resources. You can take a die to gather resources but you can also acquire resources here and there by other actions and bonuses. Gathering resources is going to happen in the first couple of turns likely but after that it's better to acquire them as you do other actions which takes a lot of thinking ahead.
So you need to be strategic to get the big points but you have to make sure each tactical move sets you up for a further tactical move while overall they are working towards your strategy.
It's hard to tell who is actually winning mid-game as the scoring and decrees can really add up. The best you can do is look at other players boards, techs, etc and take a guess. You can't see other players decrees.
I find every time I end a game I find myself thinking about what I could have done better or what strategy I could have taken. It's hard to see the threads during the game, at least for me. This definitely keeps me intrigued and ready to come back for more!
Out of the 4 T games I think this one is the most intricate with a lot of little rules that take some time to remember.
There are a couple of areas that are tricky and I will definitely have to lookup if I take a long break between games. I found it especially tricky at first keeping track of rotation, maat, and scoring. It logically makes a lot of sense but when you are in the game and thinking about your moves it can be tricky to not forget to add the extra dice to the board for example.
Each god action has it's own nuances and scoring can be a bit tricky to get the first time through. This game will definitely benefit from frequent plays or playing it a few times in a row.
The solo play is definitely the trickiest out of the 4 in my opinion as each god action is slightly different and most of them play out slightly different for the solo player.
I would say this one required the most work out of the T games to play solo. The solo player tends to be a generalist but not always. It does a decent job and certainly it feels like you are getting a full game experience when you play solo even if it behaves oddly sometimes.
When I initially read the rules my head was swimming. There is a LOT of stuff to think about if you want to have an efficient run with a chance of winning.
However, after a few games I realized that the dice help to limit your choices somewhat. It's often a question of which of these 4 or 5 dice should I take to get the MOST out of this turn and will set me up for good future turns? It's still a lot of things to think about (especially if you take an Anubis action) but it's generally in limited areas.
If you are looking for a game that has you trying to see the optimal action not just for this turn but the next turn and with an eye towards how you will get those big points for final scoring then you will love this game.
I hear the voice calling me, save me everyone lol
The Ultimate Edition adds new cards, expansions, and a 1v1 competitive mode where one player can play as the Imperialists going against Captain Nemo. Honestly, that last bit is the most attractive to me.
For those interested, I've seen a comment recommending people not to get the add-on for the cloth bundle, which includes a cloth map version of the board. Says that there's a potential for slip that will move around the pieces on the cloth board. It was only one person commenting on that so please do your research!
Who here's going "UGHHH why are you sharing this Phil???"