Create A Faction: Root

Supporter
Game Design

So I really enjoy thinking about games, especially those I like.  And part of it is thinking about how I could be part of the creative process.  At least with myself.  Since I love Root so much I thought that perhaps it would be fun to come up with at minimum a shell of a faction.  I'll post my idea in the comments.  My thoughts are to follow (at least) the following criteria

1. What Animals (and why?)

2. What would their basic Asymmetric abilities be?

3. Size and scope (ie large - Marquise, Lizards, Eyrie, Moles, medium - Otters, Corvids,  small - Wooodland Alliance, Vagabond.)

Feel free to add as much as you like, but I don't think we need to share specifics of the players boards unless you have ideas for that too!  Let's get the creative juices flowing.

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6 months ago

https://boardgamegeek.com/thread/2417723/tainted-fan-faction

My fan faction The Tainted. Sick and exiled they seek to overwhelm the woodland with their presence to force the other factions into pouring resources into curing every tainted 

The faction is ready for playtesting so if anyone wanna give it a go I would love your comments afterwards. There is a comprehensive ruleset on the bgg post too where some of the strategic thoughts are also written. 

They are represented as fox meeples and led by Patient Zero who is a fox. 

They are a very large faction 

Supporter6 months ago

Always impressed and amazed by the amount of time and creativity in these! What's your favorite faction so far across the base game and the expansions?

6 months ago

Lizard cult is my favorite. I think mainly because I like playing the underdog. 

Supporter6 months ago

Lizards offer such a fun challenge to me.  You can always do something but you have to adjust to the other players frequently.

I’ve yet to try the Riverfolk or Corvid but they also look like a lot of fun.

Supporter6 months ago

Cool!  Looks fun.

Did you create the Player Boards yourself or is there a template somewhere?  If you have a template I'd love to maybe be able to use it to create my faction. (I'm not the best at design).

Supporter6 months ago

Cool, thanks for sharing.  This looks intense, I hope I can figure it out.

6 months ago

I hadn't used gimp before when I tried to use this template. Just start by deleting all text ad stuff that you don't need. Then maybe arangge the layers in some order that makes sense to you. And you should download baskerville pro 10 font. Otherwise just Google guides to the specifics you want the program to do. 

Supporter9 months ago

Here are more half baked ideas:

A faction with a phoenix mechanic where it can revive fallen warriors of enemy factions but at a price.

Or, maybe it could be a single warrior that can revive itself but pays a price every time it dies and it'll come back weaker (or maybe gets stronger and stronger?) 

Supporter9 months ago

Ooh, nice I like that.  Or maybe like a medical faction?  Someone who scores points not by defeating other enemies but by offering aid to everyone.  Again at a cost.

Supporter9 months ago

Here are some random thoughts:

Chameleon (not too fitting for a woodland theme, but oh well)

  • Personality/nature - Sly, cunning, thousand-faced, smooth talker, spreads rumors.
  • Main mechanics - Hmmm I'm trying to imagine having some sort of virtue/reputation track, or a way to mimic the nature of spreading rumors. A rumor would be easy to spread and sow discord among the clearings. There should also be an increasing amount of risk for each rumor you spread or for each additional clearing your reach expands to. Maybe it could have the idea of games like Forbidden Island or Pandemic, where there's some sort of risk/danger level that goes up with each rumor you spread. Assuming the Chameleon spreads rumors in a clearing by putting down cards of matching suit to blend in with the crowd, the danger level should determine how many cards you should draw and take chances with on some sort of Eyrie Decree-like tableau.
  • When a player crosses or moves onto a clearing with rumors - he/she will need to give the Chameleon a card of matching suit (because the animals have turned against you in a Woodland Alliance-like way). If the player doesn't have a card of matching suit, the player hands a card of his/her choice to the Chameleon as "hush money" to avoid unnecessary drama while crossing the clearing (like border control?). Failure to make a payment will hinder the player's movement or the ability to craft.
  • Chameleon gains VP for rumors placed. Also gets VP from crafting cards in the clearings you've earned favor from. Loses VP depending on your reputation. Other players may attack and clear out rumors in clearings but will only immortalize the Chameleon and raise his reputation (or maybe it should clear up the faction's reputation and decrease the Chameleon's instead? Hmmm)

Supporter9 months ago

I like it.  What about snakes?  The rumor tokens could be grass, implying that the snake is sowing discontent without the animals in the Woodland even realizing it.

The tokens while also being rumors could be some kind of trap?  Similar to Conspiracies?  If you fight in a clearing with a snake warrior and trap it triggers the trap.

Supporter9 months ago

The only thing about snakes is that a fan already made a very solid faction called Fangus Khan. It looks so creative!

Otherwise, I like it. Snakes certainly go with the theme of being silver-tongued and sowing discontent. I like the idea of warriors having some kind of a buffs (or giving debuffs to enemy warriors with persisting effects to their movement or strength due to poison or being "bound" when they're in the same clearing).

Also, it'd just be funny to have a faction (probably a single warrior like Vagabond) where he/she just goes around flinging enemies into random clearings (bear or giant chimp).

Supporter9 months ago

Thanks for pointing me to that post.  It actually has links to Bots for Riverfolk and Lizard Cult.  Maybe that will help add some variety to the solo play.

Supporter9 months ago

Oh my, that would be so annoying if you weren't that character, but I like it.  Not only do you have to plan just wars out but also keeping your distance from the Bear Pawn.

Supporter9 months ago

I may have messaged Leder Games on their website with my idea.  Because I'm sure they don't get enough.  But I figured, the worst that could happen is my message isn't read.

Supporter9 months ago

I'll be tagging Cole on twitter tomorrow to let him know about our conversation here! He's a busy man so he probably won't have time, but it'd be nice for him to know our excitement for his games (although, I'm sure he gets tons of those types of messages already haha).

Supporter9 months ago

Cool, that's awesome.  Yeah I'm sure he gets a lot of attention, but it's also deserved.  Maybe he'll make it to the BGA neck of the woods.  He could be part of BGA Con.  A guest speaker.  It's all coming together.

9 months ago

Wow ambitious!! I was hoping for an interview but a whole convention!! COOL. Especially if it is in SLO. Cannot complain about that...

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9 months ago

1. Squirrels: They steal our garden plants and seem like a factionable creature that should be hunted and killed

2. Birdsong (Squirrels always go first):  Place a squirrel on each trail that has a squirrel and one on each trail adjacent to those trails, if squirrels surround an area of the map, steal one resource of any type from each faction that controls an base in that area Gain a VP for each stole resource and discard them.

3. Large.  They start with about 10 on the trails at the beginning of the game.  Whenever another faction moved a long a trail a squirrel is removed from the map

4. Squirrels do their birdsong and then their day is when other factions move around the map and squirrels are removed from the board.

5. Evening (Squirrels do evening after all other players have gone): Populate 2 squirrels for every one that was chased off a trail during the round

Supporter9 months ago

I love squirrel hunting......

Supporter9 months ago

So the squirrel 🐿 faction is equally as annoying as they are in real life. 😂

Supporter9 months ago

Don’t hate on squirrels. I love squirrels. 

Supporter9 months ago


Supporter9 months ago

Ooohhh this reminds of League of Legends fans pitching ideas for new champions haha. I'll have to think more about this after work and share an idea. But before then, I wonder what it'd be like to have a faction that has the ability to transport/fling creatures from one clearing to another. Going off of what @nealkfrank mentioned, having a massive/strong creature that could throw a portion of the enemies' army into a different clearing and causing chaos.

Supporter9 months ago

I can't wait to hear your thoughts.  I actually think one of the new Partisans and Exiles cards works a little like the movement idea from @nealkfrank.  If you craft it you can basically move another players warriors in one clearing.  I'm not 100% sure yet though because I am waiting to do my unboxing with my daughter (maybe today).  I did unbox the upgrade kit.

Supporter9 months ago

I agree, can’t wait to hear what Phil has to say on this one. 

9 months ago

Awesome! I need to look into the new factions, I watched a Video on the Riverfolk and the Lizard Cult but nothing on the two new ones! 

9 months ago

Oooo that is fun! Maybe each faction has a big animal that they can pair with to change movement and power in battles, but the big boys move very slowly!

9 months ago

The big animals I could see would be Moose, Bear, Deer, and Wolf that could fit the Woodland theme. Bear and Riverfolk could work together, Deer and Eyrie?