This is a status update. As of now I have base unit classes and health. The classes have three subclasses which are your units. The classes are Infantry: Assault, Marines, and Pilot. Next is Mechanized: Heavy Walker, Walker, and Mobile Walker. Then there is the Air Force: Fighter, Bomber, and Helicopter. The helicopter serves more as a fast method of unit transport. After that is Navy: Submarine, Aircraft Carrier, and Destroyer. The aircraft carrier is self explanitory and the sub has a stealth buff. It works by having the sub only hittable within 2 tiles. The sub can attack from 3. At the 2 tile mark you can hit it by either rolling a 1, 2 or 3. When it's within 1 tile 4 and 5 are added to the list. So basically don't get within 1 tile with a sub. The final class is Support: Mobile AA, Artillery, and MAR or Mobile-Air-Refueler. Aircraft have limited turns that they can operate for. An MAR refills this time in mid flight. But is vulnerable to attack and cannot defend itself. So far I have base movement, attack and health. I will not disclose this info until I have gone through the first play through. I hope that this provides more ideas for what I can do. I am still working on a working mechanic for how cities operate. I will also be adding an outpost. They are the same as cities except that they are the only things that can heal mechanized, air and navy units. They don't get resources and they are indefensible except by units. There will be a limit of 2 unlike cities which have a limit of 3. Some might notice that I have gotten rid of the map. In order to allow variability I have gotten rid of it and plan to figure out a new way to style it. If you have any idea on where I could find an artist or somewhere I could look to give a #Catan like art style to it I would really appreciate it. I enjoy reading the comments and I enjoy getting a better idea of how to build my game. Thank you all for your feed back. It has been really helpful.