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How does game design affect your purchasing habits?

Supporter

This came up on another Post I had started about What needs a second play in your collection. Some games seemed to be designed with depth in mind that needs many plays to really mine those depths. The pros are tons of replay-ability and satisfying game play. However, the cons is that you need to have time and a group who will play the game over and over to get to those depths. Many times, these games seem to not be the ones that are "love at first play" (unless these are the style of game you are into). 

There also seem to be a group of games that are designed to be engaging from the start, are easy to learn and teach and fun to plays. All pros to this style. They seemed to be designed for the gamer who plays a game once or twice and is on to the next hot game. But the cons are that they seem to "fall flat" after multiple plays and they either aren't as satisfying or are easily "solved". 

Obviously these aren't the only two ways that games are designed and there can be a game that has mix of both. Also the same game might have lots of replay-ability with one game group and feel flat to another so there is some subjective personal preference here. 

So all that being said, do you find that you gravitate toward one or the other in your collection? Both? Do you look for one kind of game or another when you're deciding which ones to buy? 

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9 months ago

I have limited space and funds with which to buy games, so I try really hard to get games I know will last me. I think (I hope) my collection leans more toward the side of emerging depth, and becoming more that way, though that's not to say I don't have any "love at first play" games in there!

Supporter9 months ago

Same here on the funds and space so I hear you. This is why I don't back kickstarters... I'd rather wait and see what the community thinks before purchasing. 

9 months ago

I agree with you on this. And some Kickstarters last so long, especially if they get extended like Belfort, which I seriously considered backing. Glad that I didn't. 

9 months ago

Yeah I pretty much only back Kickstarters for games I KNOW I will want.

Supporter9 months ago

Yeah but there's plenty I know I want but don't back (looking at you Frosthaven)

9 months ago

Haha, well $100 is a pretty big ask

Supporter9 months ago

No kidding

9 months ago

Im lucky enough to have multiple groups of people to play games with, so if we get into a game like #Tammany Hall or #Rising Sun it'll get played a couple of times in a row. That being said none of my groups are into story telling or legacy style games. I would have to say personally I lean toward that instant hit of a good game (especially if we get it right the first time.) 

Supporter9 months ago

That's great! I wish my groups could meet more frequently. I think, generally, unless a game is pretty good on the first play, it can be hard to get out again. But I think like you, it doesn't have to be a simple game. Terraforming Mars was a hit on the first play and we still enjoy getting it to the table as a group. 

9 months ago

Hey speaking of #Terraforming Mars where did you get your copy, and how were the components? I've heard a bunch of horror stories. I want to get it but I don't want to have to invest in upgrades. 

Supporter9 months ago

It’s owned by someone else in my group. I think they got it off Amazon

Supporter9 months ago

Components are average to good. Fine quality just look blah. Everyone said the gameplay made up for the fair components and I didn’t believe them until I played it for myself. 

Supporter9 months ago

I tend to gravitate towards those that might need several plays to blossom. I use to think differently, but, when I became a solo player.... All I had to do was to be personally willing to commit the time I need for the plays I need to have until it blossoms. I don't have to "force" anybody else to play it if they don't want too. 

Supporter9 months ago

That's true... getting solo plays in might scratch that itch. 

Supporter9 months ago

Also, it seems that many Euro games fall into the first catagory and many Ameri"thrash" games fall into the second. I'm wondering if there are games that break the mold in either category though. 

Supporter9 months ago

Also, games with a strong financial, historical, or scientific theme tend to take more plays to blossom.....

As far as Euro games that break the mold.... I haven't played any yet, but, I would imagine some of Vital Lacerda's games might need several plays. 


Supporter9 months ago

And I'm sure Vital Lacerta games require a few plays at least. I've never played one myself though

Supporter9 months ago

That's very true... some themes tend toward one way over the other. 

Supporter9 months ago

Personally, I think that there is room for both in a collection and I have both in mine. I like variety and find that many people in my family are more easily drawn into a game when its engaging from the beginning. I'll use those as a hook to then introduce more complex games later. For examples, I think a game like Concordia can represent the first kind of design (one that's currently on my shelf of shame) and Firefly The Game can represent the second type. 

Supporter9 months ago

I definitely think that there is room for both. 

Supporter9 months ago

For sure. I'm looking for good starter games that are easy to learn but can be building blocks for the "several plays" games.