November Button Shy 18 Card Challenge

Game Design

In October, Button Shy Games started having monthly design contests. I've followed them and thee progress of some participants, but haven't been interested (or had time) to design one under the parameters for those contests. This month's contest, however, leaves things wide open by asking participants to design a game based on a real-life location. I'll have to ponder on this one, but I may take a stab at it.

If you're interested in taking part, you can find more information on their website: https://buttonshygames.com/blogs/news-1/the-18-card-challenge-november-design-a-game-based-on-a-real-life-location

I'm thinking either Banff National Park (in Alberta) or else a busy street (or streets) in the Philippines. 

If you were to design a game, what real-life location would you pick? 

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Supporter13 months ago

Maybe on the Ocean City Boardwalk

13 months ago

Dodging seagull droppings, perhaps? haha

Supporter13 months ago

It would be a great dexterity game!

13 months ago

Oh my goodness I love it hahaha 

Supporter13 months ago

I don't think that I'd have the time or smarts to enter these contests. Maybe inspiration will hit one day

13 months ago

Time, I believe. Smarts? No so sure about that one :)  

Supporter13 months ago

Hahaha! No smarts here 

13 months ago

I think something like Venice would be cool. Canals, bridges, residential blocks and the such!

13 months ago

Yeah, I could see that working very nicely indeed!

Supporter13 months ago

I've never played any of Button Shy's mini games. Are they worth looking at?

13 months ago

Sprawlopolis has been my addiction this last couple of weeks. Definitely worth a go. I am awful but it is fun!

13 months ago

Definitely worth looking at. The ones I've played I've really liked. Sprawlopolis is my favorite of theirs, especially for solo play. Circle the Wagons is a great two-player game, and good solo if you get that lil' expansion. Turbo Drift is a fun real-space game, and it was designed by a friend of mine so I'm always happy to recommend it (don't worry, it's also super good if you like real-space games). 

Other good ones are Handsome (if you like word games) and Antinomy (two-player set collection with a time-travel theme).

Supporter13 months ago

It seems to me that recently I've been hearing a little bit of buzz around circle the wagons. 

I might need to check them out, I assume they come in appropriately sized boxes?

13 months ago

They come in a bifold wallet, with a clear compartment on each side. It's so perfect for traveling. I always bring at least one with me when I travel since they hardly take up any room. It's a nice little wallet, too; not some cheapo plastic thing. 

Owner13 months ago

That's a very interesting parameter! If we ever host a design competition, I wonder if we should also place restrictions so that it keeps it more contained rather than having it completely different across all designers?

13 months ago

It's always good for a design contest to have some sort of parameters. Button Shy produces 18-card games anyway, so that was a default one. But before, contests had parameters such as all 18 cards must be the same card (crazy, right?), or there is to be no table involvement (meaning you can't play cards to a central area or anything). It's interesting to see what people come up with, and some of it is very intelligent (not me, no way).

Some contests have a one-word topic, and sky's the limit from there. Follow your heart. I hope you guys do host one! That'd be a lot of fun.

Owner13 months ago

I'd imagine creating a game that is based around some historical location or maybe one that has some legends surrounding it. Like a temples, tombs, or graves or something to get some simple elements of good story telling involved.

13 months ago

That was my first thought too. I think there's a lot oof cool stuff that can be done with that.