Way back when I first posted asking about Factions you'd make I shared a very base idea of something I'd like to create. I'm not so much worried about getting it into play as I am just interested in using my creative juices in regards to my favorite hobby. I have some ideas of how I'd like that faction to look but wanted to pick some brains to see what ya'll could add (it is far from complete).
Midnight Mayhem - This Faction Political Personality would be Anarchy (as such they interrupt every other faction to create chaos).
Traits (the characteristics at the top of the board):
Nightmare - All actions take place at the beginning of another factions Evening Phase.
Copy Cat - Uses the current faction for purposes of movement and battling.
Assassin - If a faction has a single warrior in a clearing you may remove it without battling instead of using the battle action.
Limited - Can not rule a clearing.
Actions (remember there is no need for Phases because of the Nightmare Trait) (Take any 2 actions):
Battle - In clearing with pieces of the current faction (you may Battle other factions as long as they have pieces in that clearing).
Move - Into or out of a clearing ruled by the current faction (this would have normal movement rules but it would be based on the current faction, not Midnight Mayhem)
Wreak Havoc - Remove two warriors to steal a card from the current faction
Tree Fort - Place a Fort in a clearing ruled by the current faction. (This would be a token). Forts take building spots but do not count toward rule. (I'm thinking this limits their ability to rule, but still has an impact on other players)
Craft - Using Forts
Recruit - Place one warrior in a clearing ruled by the active Faction (and one warrior in each of the clearings matching that clearing)