Stonemaier's next game is called "Pendulum"

https://stonemaiergames.com/games/pendulum

"Pendulum is a competitive, turnless, asymmetric worker placement, time-optimization game for 1-5 players."

There is more detail at the above site, and I'm sure @jameystegmaier will discuss it further in his livestream.

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5 months ago

I am a Stonemaier Champion and a huge fan of their games, but at this point I just want them to thoroughly playtest it, so that we don't end up with banned combinations, patches and expansions to fix broken strategies. 

5 months ago

Excerpt from the game's page at the above link:

"In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the 4 victory tracks: power, prestige, popularity, and legendary achievement.

"Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest."

Premium User5 months ago

Sounds very intriguing and I am looking forward to seeing the gameplay.  The art reminds me of Tapestry a bit.  

5 months ago


Supporter5 months ago

Looks really nice as usual.

5 months ago


Supporter5 months ago

Hmm, not loving the looks of plastic meeples.  Hopefully that's just prototype and they have wooden.

5 months ago

They are high quality plastic. Actually wood fumigation rules in Australia have pushed us in that direction, but I don't have the full details on that. Just know that this decision was not taken lightly and we're always committed to high quality components. :)

Supporter5 months ago

Ahh gotya.  I never consider outside factors just my preferences, haha.  I don't doubt for a second that an SM will have top top notch quality components.  

One thing most people here know about me is I'm a huge fan of Meeples.  Meeples > Minis

5 months ago

100% agree. Minis are cool sometimes, depending on the game, but are usually unwarranted, and bump up the cost of the game past my liking. I think meeples are actually nicer to manipulate as well - I don't feel like I have to be super careful with them. If I was into painting minis, that'd be one thing, but I'm not.

Premium User5 months ago

My philosophy is if the character would be better if it was individualized then a mini is a good investment.  (Like Gloomhaven miniatures.)  If it's a generic thing then meeples or cardboard is just fine.  

I am in to painting minis mind you so I get double value out of them. :)

Supporter5 months ago

If I had the time to paint minis this might help make them more attractive to me.

Premium User5 months ago

It definitely helps.  I don't think they can make a bad game good or a good game bad but they have their place.

Supporter5 months ago

Totally.  And I am eventually going to get #Stuffed Fables to play with my kids and I think that game will be better with the minis.

Premium User5 months ago

Once your kids get older painting miniatures can be a nice way to have some quiet time. 

Trust me, I know!  :)

Supporter5 months ago

I'll keep that in mind when they get older.  I think it'd be a fun to paint them, I just don't have the time, or attention to detail at the moment.

5 months ago

That makes sense. I just played #Western Legends for the first time, and it was kinda neat to have the players represented by minis. It would 100% work just fine with colored meeples, and TBH, if there was an option to drop the price by $15 and have meeples instead, I might do that, but it does help the immersion a bit to have minis instead.

Supporter5 months ago

It does mostly make sense in #Western Legends.  I think Dungeon Crawlers have a strong need for Minis, especially with established universes.  For instance, I really like minis in #Star Wars Imperial Assault because I know the characters so well.

I don't think I'd mind Western Legends with Meeples though.  The board could be condensed and if you have the beautiful artwork on the cards that would probably be enough for me.  Especially since most of the characters you are just picking a random mini for.  Granted I'd probably like to see some kind of unique meeple for it not just the generic dude.

Premium User5 months ago

Yeah, for sure it depends on how much you like tabletop presence and immersion.  The rule is not hard and fast either.  In games like Kemet, Cyclades, Blood Rage, etc they are usually mostly "generic people" but the miniatures add something to it for me.  They aren't strictly necessary but they are sort of part of the "dudes on a map" style of game if you know what I mean.  On the other hand, Root is firmly a dudes on the map game with wooden meeples and it works with the aesthetic.

Supporter5 months ago

I mean I think this is true some of the time but I don't think minis are necessary for presence or immersion.  I find often Meeples give just as much presence, and if the game is immersive enough minis aren't needed.  I think (not always) that some games tout their mini presence and I think the minis are made such a big deal precisely because the presence and immersion aren't great.  (If that makes sense). 

Premium User5 months ago

I don't personally think a generic meeple would give the same presence as a nice miniature but that's my own preference.  I will say that nicely done standees can be very good.  

Some games definitely try to get by on the miniatures alone and use them as a crutch.  Good miniatures won't turn a bad game in to a good one.  

Edit: I should say that I judge the miniature thing on a case by case basis.  They aren't always good and they aren't always bad.  Since I paint miniatures the value for me is higher than most but I won't buy a bad game to get them.  (I did Reaper Bones a couple of times...I have a HUGE backlog!)

Supporter5 months ago

Also, the other components (cards, the board, dice, player aids, etc. are all a big part of table presence for me.)

Even the material of cards can change the table presence.  It's one of the reasons I don't like sleeves.

Premium User5 months ago

Yeah I agree.  Everything has to work together.  

Supporter5 months ago

Nice.  Yeah I definitely think it's a matter of opinion on which gives a better presence.  My favorite games presence wise are #Root, #Clans of Caledonia, #Viticulture: Essential Edition, and #Scythe (which admittedly has some minis but isn't totally mini driven.)

Premium User5 months ago

Hmmm.  Thinking about my own list.  I'd probably include #Scythe, #Big Trouble In Little China, and #Brass: Birmingham or lancashire off the top of my head.  My #DOOM: The Board Game copy has great table presence as well...because I painted the miniatures. ;)

5 months ago

Awesome, thanks for chiming in! Looking forward to seeing the full game!

5 months ago

This was posted on BGG by Jamey so I'm guessing it's final. Could be wrong though.

Supporter5 months ago

color me interested....

Supporter5 months ago

Looks beautiful as always.  I'm very interested in seeing more about this.  Definitely find some of the teases interesting.  

You know I love the words competitive and asymmetric.  Curious as how "turnless" will work.  I am very excited to hear how the players using time as a resource will work.

Not wild about it having Worker Placement elements as I feel I have enough of that already.