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New to you Mechanics?

Supporter

Hey has anyone played any games with New-to-them mechanics? I'll put mine in the comments

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2 months ago

#Gloomhaven: Jaws of the Lion was the first campaign game I played with a leveling system and stats that carry over throughout the whole thing. It's new to me as of a few weeks ago.

Supporter2 months ago

That's great. I've played my brother in law's copy of gloomhaven a couple times and it made me want to get this one. Gloomhaven is a lot on its own and I think this one will give me the feel with being less fiddly. 

2 months ago

That sounds fun, the character leveling up is what I most enjoy about too many bones but it's the only game I have where that's a thing. 

Premium User2 months ago

I still can't believe it's going to eventually take what 500 experience to get to the max level?! They must get easier to come by soon enough.

2 months ago

I feel the same way. When I saw that it practically takes the first 8 scenarios to level up once I couldn't believe it. I'm sure it will ramp up a little more exponentially, otherwise I don't see how you could level up consistently.

Premium User2 months ago

I guess we'll find out soon enough!

2 months ago

I played 2 complete campaigns fo Gloomhaven and only had 2 characters out of 18 - 20 get to level 9.  The music note character has an ability that makes it super easy and the guy who played the 2 mini character purposely didn't complete his achievement card so he could level that character up to level 9.  Most of my characters made it to level 7 before I retired them. 

Experience does get a little easier as your characters level up as you tend to unlock more abilities that give experience.  Some of the missions provide extra experience as a victory reward plus the experience bonus for winning the scenario increases as your enemy/scenario level increases.   

Premium User2 months ago

Huh. Well that's a bit of a relief. I was thinking it would take me forever to even attempt it but I won't worry about it as much now. Just try to enjoy the experience! 

2 months ago

oh cool, I remember that from the base game

2 months ago

#Fort has the follow mechanic which is cool.

I've been playing around with 1565: St Elmo's Pay and the solo mode has an interesting system. You have a wheel for the solo player, each round you spin the wheel forward one and it tells you what resources the bot has to spend. Really neat, quick and satisfying way of controlling the bot. 

Supporter2 months ago

That is really cool. I like follow mechanics in board games. 

That's an interesting way to control a bot. I have to admit that I haven't really don't much solo play

Premium User2 months ago

That wheel mechanic sounds amazing!! Why are wheels so satisfying? lol

Supporter2 months ago

More games with wheels would be great! I'm looking forward to #Tiny Epic Pirates for that reason!

Premium User2 months ago

It's one of the reasons I'm so interested in #Macao!

Supporter2 months ago

nice!

Premium User2 months ago

I haven't played much with anything totally new to me recently, though there are a few games on my radar that have interesting mechanics.

#Calimala - This has a neat worker placement mechanism where when you place your disc on a space, not only do you take that action, but anyone stacked underneath your disc also gets to take that action. Pretty cool if you ask me!

#Trajan - Certainly not unique, but it's what drew me into this game - the mancala action selection mechanism. Allows you to really plan out your moves to get more powerful actions later on. Really hoping to play this one someday.

Supporter2 months ago

That action system does sound great. 
One that's on my radar is #Rurik: Dawn of Kiev. It's "Auction Programming" looks very interesting

2 months ago

Oh yeah Rurik looks super interesting

Supporter2 months ago

Yeah it was hard not to back when they had the kickstarter for the new expansion recently

2 months ago

Yeah. I felt the same way about Glen More II. They had a Kickstarter for an expansion as well that was very tempting.

Premium User2 months ago

What's Glen More about? I've been seeing it pop up a lot lately.

2 months ago

Theme wise? Couldn't tell you, really. Scottish clans or something. That could be way off. I honestly don't know haha. Just seems to have very interesting mechanisms.

Supporter2 months ago

its a very euro theme

Premium User2 months ago

Haha! Now you sound like you're doing my level of research. "Oh I don't know I just saw it one time"

2 months ago

Haha, I actually have researched it a bit...or at least I watched a couple of videos about it a while back, but it's a Euro game, so the theme...is not the point. Haha

Premium User2 months ago

Gotcha. That's definitely true I was mainly just teasing. What are the main mechanisms?

2 months ago

I'm not sure what you'd call it... There's some kind of track thing that you're constantly going around and telling tiles off of. It's interesting because you can go as far as you want to take whatever tile you want, but the player who's furthest back can keep taking turns as long as they're behind you. That is somewhat balanced by the fact that taking tons of tiles can actually lose you points somehow...I can't quite remember. I did a terrible job of explaining it but it's worth looking into.

Premium User2 months ago

Super vague man haha. But suprisingly I think I know what you mean. I don't think it was this game but I've heard of something similar with...oh obviously I forgot the game now too. Equally vague reply clearly.

I'll just say I'll go check it out lol

Owner2 months ago

It's a combination of a rondel and a tile laying game! 

On the left side you have players going around in circles getting tiles to expand on the town that you're building. They give various instant or long term benefits. On the rondel (the rectangular "track"), the player who's furthest behind always goes first. This is where the fun decision making of a rondel game comes--do you go for a super valuable tile you see way down the track and leave the other tiles for your opponents? or go for something that's close so that you can potentially take multiple turns? there's a tile that would be nice to have, but should you risk another player getting to it first? Another twist for Glen More though is that you don't want to take too many tiles because you get penalized if you're expanding your town too much without being able to manage it properly. Lastly, as you expand your town, you have workers on the tiles that you need to move around that will dictate where you can add additional tiles to and how you will trigger getting resources. Hope any of that makes sense lol

In terms of the rondel and the decision making of how far you want to go down the track, it's similar to games like #Great Western Trail, #PARKS, and #Tokaido

Supporter2 months ago

nice! just what we needed! I can always go for more rondel games