FINAL Group Game Design: The Pitch
I know we've jumped a lot of steps, and this is in no way the best method of designing a game, but thanks to all of you, we have come up with some solid ideas, mechanics, and more to implement into our game. To recap, here's what we have to work with:
- Theme: Science Fiction
- Sub-Theme (optional, but highly recommended): Roman Empire
- Mechanics: Area control with aspects of Drafting
- Narrative: See the Narrative thread for inspiration.
- Must-Have: Modular Board
- May Have: Dice
- May Not Have: Dice-driven combat
What I initially had in mind was for all of us to create one singular game, but I think that's asking too much haha Instead, comment below to pitch a game using the above-mentioned resources. Bonus points for incorporating the ancient Roman Empire into the theme.
When pitching your game, make sure to include how all of the above are utilized. How can each aspect stand out? Most importantly, why should the publisher you're pitching this to have any desire to choose your game? Talk it up. Sky's the limit. After all, you don't need to actually build a prototype; all you need is the idea. Add whatever you like to the game (except dice-driven combat, as mentioned). Make it yours. And if you'd rather not post your brilliant idea here for whatever reason, just comment that your idea is precious and you don't want anyone stealing it. For me, this is just something fun I wanted to try out. You, on the other hand, might have found your new brainchild. I like to keep my work close to my chest, and you may too. It's all good!
I'll comment with my pitch below once I have a few spare minutes. I'm looking forward to seeing your final thoughts and pitches! Go crazy.