Have you ever had a hard time focusing a board game design? Not sure what feedback to listen to? What do you do after a play test is over?
The answer for me is the scientific method. It helps me do what I need to do to make sure my game is the best it can be.
What do you think? Is this a good model? What would you change?
Sorry, this is about the Scientific Method, not the Socratic Method. LOL.