What is your favorite game by (insert designer here) and why?


Hi all!

I posed the question recently… What is your favorite Knizia? I thought why should the good doctor have all the fun (he is on this list again BTW)? Curious about other designers as well. So… What is your favorite game by (insert name here) and why?

This following list is not compressive, but I figured it is a good start. To be on this list, I made sure that each designer created at least 5 unique titles.

Scott Almes

Ted Alspach

Antoine Bauza

Bernd Brunnhofer

Richard Borg

Inka & Markus Brand

Tony Boydell

Richard Breese

Bruno Cathala

Matthias Cramer

Carl Chudyk

John Clowdus

John D. Clair

Rüdiger Dorn

Stefan Dorra

Phil Eklund

Steve Finn

Stephan Feld

Friedemann Friese

Jacob Fryxelius

Mac Gerdts

Hisashi Hayashi

Steve Jackson

Reiner Knizia

Wolfgang Kramer

Michael Kiesling

Richard Launius

Scott Lang

Vital Lacerda

Thomas Lehmann

Paulo Mori

Corné van Moorsel

Shem Phillips

Alexander Pfister

Uwe Rosenberg

Vladimír Suchý

Andreas Schmidt

Reiner Stockhausen

Jamey Stegmaier

Daniele Tascini

Ignacy Trzewiczek

Justin De Witt

Martin Wallace

Cole Wehrle

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Partner10 months ago

These would be my picks…

Scott Almes: I have played a few of his Tiny Epic Games, but I would have to go with #Claim. This trick-taker keeps the player on their toes due to each suit (race) having a different ability. With each expansion/standalone the variety and replay ability increases.

Ted Alspach: I would go with #Castles of Mad King Ludwig (#Suburbia is second for me). Nothing like bidding on the next crazy addition of this work in progress castle. I’m sure I am not alone when I say I can’t wait for a deluxe version of this.

Antoine Bauza: #Ghost Stories. My favorite co-op. Love the theme and its brutal difficulty. Damn those hopping vampires.

Bernd Brunnhofer: probably best known for #Stone Age, but for my pick I would have to go with the engine/tableau builder #St. Petersburg. The last time this was reprinted by ZMAN which added some extras (like the market), but I would have loved to have picked up the older version with the artwork that was closer ascetically to the time period when the game was set.

Richard Borg: Honestly, I haven’t played many from Borg. I owned and played the rummy variant #Wyatt Earp and #Thunder & Lightning. I no longer own either.

Inka & Markus Brand: Lots of admiration goes to this power couple. For my money, #Village is their best. What other game allows you to kill off your workers? People say Euros are not thematic, I say check out Village.

Tony Boydell: #Snowdonia hands down. It is one of the few games where the dummy player is not limited to two players. Plus the weather mechanic is nifty. I admit I wanted to like #Guilds of London, but the iconography made it a bear to learn and teach.

Richard Breese: Can’t think of a standout here.

Bruno Cathala: Strangely I feel that this designer does his best work with others. For my pick it would have to be #Abyss which was co-designed with Charles Chevallier. Aside from the artwork, the game does have a lot of neat mechanisms attached to it (press your luck, hand management, and set collection). I will say the game needs the #Abyss: Leviathan to cover what I feel is its weakest points (monster track).

Matthias Cramer: #Rococo which Kind of cheating because it was a co-design with Stephan and Louis Malz. Deckbuilding with area majority. My masculinity is not threatened by dress making. I kinda of regret getting rid of my first printing, but grad school is expensive and I have kids to feed. I did pick up the deluxe version.

Carl Chudyk: I feel like every one of his designs attempts to be like #Glory To Rome. Glory to Rome was the first game after playing CCG/TCG that got me hooked. Every card in this game seems overpowered and the lead follow mechanism is brilliant.

John Clowdus: Known for his small card games, which often seem a bit too similar in my opinion. I will have pick #Omen: A Reign of War. Game is a tug of war race that feels close to a CCG/TCG.

John D. Clair: I’ve played two of his designs: #Mystic Vale and #Space Base. I played a lot of vale via app. I did think it was a gimmicky deck builder at first (card crafting), but the press your luck aspect of corruption is quite fun. I will say that Space Base fixes what I hated about Machi Koro.

Rüdiger Dorn: #Istanbul (not Constantinople). Pick up and deliver mixed with wheelbarrow racing. Favorite aspect is the family member that is constantly incarcerated.

Stefan Dorra: Probably best known #For Sale. For my pick I’ll go with the abstract #Medina (second edition). Basically the most interesting thing about this is how each player plays a game of chicken regarding claiming parts of the city.

Phil Eklund: Haven’t played a ton from him, but I do like #Pax Porfiriana. The Eklunds have a knack for building games that can make a historian swoon.

Steve Finn: King of the fillers. #Biblios is my favorite here. Mix drafting and an auction and you get this game. Will note that is the first game I played with my (now) wife before we started going out. This game also made me realize that I am terrible at teaching rules.

Stephan Feld: I am a stickler for multi-use card games like #Bruges, but for this I have to go with #The Castles of Burgundy. Probably my favorite dice placement game and the very definition of point salad. Genius of how every aspect is so integrated.

Friedemann Friese: To be honest, I was not a huge fan of #Power Grid. Maybe because I was tired the first time I played it, maybe it was the people I played with. Played #Friday quite a bit. Honestly, I don’t think I ever won a game.

Jacob Fryxelius: n/a

Mac Gerdts: #Concordia. Honestly when this pandemic is over with I can’t wait to play this and Ra.

Hisashi Hayashi: Only played a few, but will have to say #Yokohama is our favorite. It is kinda like worker placement mixed with a mancala.

Steve Jackson: #Munchkin. I haven’t played a game of it in years, but I will say that #Munchkin Cthulhu is the best because of its alternate win/end condition. Game does have the tendency to go on like a bad rash.

Wolfgang Kramer: #El Grande. Pound for pound the best area control game. Needs 4 people to be playable.

Reiner Knizia: #Ra. Such a clever auction game with press your luck and set collection. This is a hard one for me as Knizia has a bunch of great designs.

Michael Kiesling: One of my grail games is #The Palaces of Carrara btw. I haven’t played #Azul enough, so my pick would be #Vikings. Haven’t played it in a bit, but how the auction wheel will move as tiles/Vikings are bought.

Richard Launius: I’ve played #Elder Sign a lot, but nothing else from him. Part of the appeal is the Lovecraftian lore (I am from RI after all). Co-op #Yahtzee is what this is. Game does need either the omen expansions like #Elder Sign: Omens of the Pharaoh Expansion or the #Elder Sign: Gates of Arkham Expansion to shine. Probably the only games we house rule as well. Game is technically over when all of the investigators die. Yeah, not doing that…

Scott Lang: Haven’t played enough to pick here.

Vital Lacerda: I own #Vinhos Deluxe, but have yet to play it. Mainly bought one of his titles due to Portuguese pride to be honest.

Daniele Tascini & Simone Luciani: #Tzolk'in: The Mayan Calendar. I was ready to chalk up the gears as a gimmick, but they are really an ingenious way to plan when and what a worker will get.

Thomas Lehmann: Much like Chudyk, I feel like most of his games are tableau builders like #Race for the Galaxy. I will say that this game works best with 2 and requires a bit of a commitment to get good at (I’ve played this over a 1000 times and I still suck at it). Common complaint about this one is its iconography.

Paulo Mori: #Via Magica/ #Rise of Augustus. Bingo with a little extras. First game I was able to play with our 2.5 year old.

Corné van Moorsel: Will have to go with #Habitats. Probably his best known title to begin with. Honestly it is an easy tile laying game that requires a little planning. Who does like building their very own ecosystem? Also. If you have the 1st printing, you have those cute handmade ceramic animals as well… or you can do what I did and buy some Red Rose Tea figurines.

Shem Phillips: I own #Raiders of Scythia, but haven’t played it yet. Can’t pick a favorite here.

Alexander Pfister: #Port Royal since I haven’t played #Great Western Trail trail yet. Port Royal is a simple card game with press your luck.

Uwe Rosenberg: Hard choice here as well. #At the Gates of Loyang followed by #Caverna: The Cave Farmers / #Agricola (Revised Edition).

Vladimír Suchý: What I love about this designer is that he rarely designs expansions. I haven’t played #Underwater Cities enough to say that it is his best. I have played #Last Will will a few times and will say that the theme and gameplay are unlike anything else. The entire premise is to blow all of your money to win and the ways that you can part with that cash is outlandish.

Andreas Schmidt: Own #Heaven & Ale, but haven’t played it yet aside from solo. N/A

Reiner Stockhausen: #Orléans. Not sure if this was the first “bag builder”. Orleans is kinda point salad. Probably favorite aspect of this is the travel aspect that reminds me of another favorite, #Village. One expansion can also make this a solo or co-op game as well.

Jamey Stegmaier: #Viticulture: Essential Edition w/  #Tuscany: Essential Edition. Very simple and streamlined worker placement. I used to help my grandpa (Avo) make wine so this always reminds me of him and that time. Lovely production quality.

Ignacy Trzewiczek: I would pick the #51st State: Master Set over #Imperial Settlers. They are similar, mainly because both were modeled after the original #51st State. I think where state has the edge is how the game will end at a set point value. Almost every game of Settlers ends with a blowout and has a set amount of turns.

Justin De Witt: The only game I really played from him is #Castle Panic. The game is akin to those tower defensive games. Simple co-op that is a great entry point into the genre. The game does feel like the #Castle Panic: The Wizard's Tower expansion should have been included from the start. Was curious about the failed kickstarter that was going to be a deluxe version.

Martin Wallace: Only played a few from him, but I would pick #London Second Edition.

Cole Wehrle: N/a

Premium User9 months ago

You've convinced me to try and do this myself...I'm more so interested in how many of these designers's games I've played

10 months ago

beast mode reply!

Premium User10 months ago

Wow, excellent reply! I'm impressed by the breadth of your gameplay experience! Do you have a favorite designer who's not in the list?

Partner10 months ago

I guess I can thank age and being bitten by the gaming bug early in life (also lack of social life :p). As far as designers that I missed, there is probably a ton. Not sure if the team behind #Seasons have put out more games. 


Premium User9 months ago

Alright here goes nothing..for simplicity sake, I left off the one's I've played either no games from or games that I didn't particularly enjoy.

Ted Alspach - #Suburbia

Antoine Bauza - #7 Wonders Duel

Bernd Brunnhofer - #Stone Age

Bruno Cathala - #Kingdomino

John D. Clair - #Mystic Vale

Rüdiger Dorn - #Karuba

Steve Finn - #Biblios

Stephan Feld - #The Castles of Burgundy

Friedemann Friese - #Fabled Fruit

Jacob Fryxelius - #Terraforming Mars

Mac Gerdts - #Concordia

Reiner Knizia - #Lost Cities

Michael Kiesling - #Azul

Vital Lacerda - #The Gallerist

Thomas Lehmann - #Res Arcana

Paulo Mori - #Rise of Augustus

Shem Phillips - #Paladins of the West Kingdom

Alexander Pfister - #Port Royal

Uwe Rosenberg - #Patchwork

Vladimír Suchý - #Underwater Cities

Reiner Stockhausen - #Orléans or #Altiplano..can't decide

Daniele Tascini - #Teotihuacan: City of Gods

Ignacy Trzewiczek - #Imperial Settlers


After all that, I can safely say I don't particularly care about designers haha. I was surprised I knew a couple of them off the top of my head.

10 months ago

I feel like a basic but I'm not really at the "knowing who any of those people are'" stage yet. I like #Tigris & Euphrates from Knizia, #Castle Itter from David Thompson and #Space Alert from Vlaada. 

Partner10 months ago

how is space alert? It's one of those play in real time games right? We've played #Escape: The Curse of the Temple and found it too frantic. The only real time game we still own is #5-Minute Dungeon which is still fun for us. 

10 months ago

It's outstanding. It's definitely fast paced and stressful, but not as frantic as Escape. 

What I love about it is the game accidentally tells the story of an incompetent crew ("so... you were supposed to fire the missiles and instead you... went up and down in the lift twice?") and those moments are side splittingly funny. The co-op element is great too, the strategising and team planning feels very organic. 

It's a pretty complex game, though, and you basically have to slog through a long tutorial mode before you can sink your teeth into it. It means I'd only recommend it if you have a consistent group that can come back to it once the tutorial evening is done with. I'd also only get it out with 4 players.

I haven't played #5-Minute Dungeon but it looks like a nice little package.

10 months ago

I find it hard to approach games based on their designer. I can't really compare either. I don't play enough games.

In other words, I can't asnwer your question :/Although some names are more sound then others, it's a drill down I never use to go and seearch new itles I haven't studied yet.

I have a hard time remembering who designed what as well.
As I have a "graphic memory" I'll remember the art, the feel, the graphic design etc rather than a line of text (the actual name of the designer)

As a personality though, Jamey Stagmaier is great.
I check his video's quite oten. He doesn't support his video's with screens and photos of the game a lot but he focusses more on how he experienced it. Content wise not the best thing to approach when you are comparing stuff but he just works so well on screen! His eternal smile, his humility, his awe for other games and mechanics. You just lvoe getting advice from that guy! (especially when you try to design yourself)


10 months ago

Yeah I'm the same. This kind of talk feels a step above where I am now.

I like Stagmaier's personality a lot, he seems like such a friendly and approachable guy. He strikes me as one of those reviewers who seems to love every game as opposed to being overly discerning or critical.

10 months ago

yeah, he seems so respectful for every game that is out there; he truly values the strong points of every game he mentions. That's some excellent online diplomacy :D

Premium User10 months ago

Like , I don't think I've played enough games to answer this question well either. I've played 2 of Jamey Stegmaier designs, andy favorite of those is #Viticulture: Essential Edition. I've played 2 of Dominic Crapuchettes' designs, and my favorite of those is #Oceans. Outside those, I don't think I've played multiple games from any designer, at least not to my knowledge.

Premium User10 months ago

Let's hear more about this game you're trying to design! 

10 months ago

it's still more in my head than on paper but the core is:

dungeon crawler with a tableau (gear, items, abilities, stamina, etc) and a deck (buffs, abilities, etc).
your race, profession, items, etc detemrine your dice pool of custom dice. Each turn everybody assigns their dice to certain weapons and abilities. Assign a lot of dice from your pool assures success but you can't do much else that turn. speading them out over different cards lowers chances for success but gives you move possibilities to adapt your actions during the turn, reacting on what's happening on the board. I'll post something a soon as I get to a first prototype and perhaps keep a sort of diary on this community

Premium User10 months ago

That sounds cool! Can't wait to hear all about it