Designing a Board Game: Answering 5 fundamental questions about prototyping

Hi all.

A short video to help better understand what I think a prototype is and isn't. Hopefully, it is useful and provides some simple high-level direction in case anyone needed it. I made the video in response to the statement I hear about getting an idea into a physical form as quickly as possible. While I agree that it is important to validate game mechanics as soon as you can - I don't agree such a test ( in whatever for that turns out to be ) is actually called a prototype - it most likely just part of a complete game and only part of a prototype. Happy to corrected of course :)


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