Last night I got in a 3P game of #Root for the first time in a while. It was basically a teaching game (one guy had played it once a long time ago).
The faction break down was Marquise, Duchy, and Riverfolk (my faction).
Now that I'm so familiar with the game, teaching is a breeze.
The biggest challenge in the game was that because we play a lot of Imperial Assault and I'm the Empire there was a natural distrust of me and a strong feeling (at first) that they had to work against me. This also hurt me as the Riverfolk faction as people didn't buy enough of my goods (at first).
Once we got into the game though it moved steadily along with each faction playing leap frog on their turn with the VP tracker. One thing that was hard for my game is neither the Duchy or the Marquise would go after each other (which had consequences as we got toward the end of the game). They also had trouble making temporary alliances with me because of other gaming experience (although I do think it'll be different on future plays).
We got to a point where the Marquise saw they had a chance to win with a Fox dominance card and went for it (this was because there weren't enough battles early on in the game). This was the first time I've played with a dominance card in play and I did not really love it. Although, it did create a good story for after the game (which unfortunately we ran out of time to finish, but I think the Marquise would have one in another 2 - 3 rounds on dominance).
I didn't love Dominance because it made stopping the Marquie the only goal in the game. While it created an alliance between me and the Duchy, it also meant we couldn't use any of our turns to score any points so we were basically stuck. This had another major negative impact on my Riverfolk gameplay because I had to take a lot of actions that caused me to spend funds instead of commiting them, which meant I couldn't keep my coffers full of money to spend on my next turn. So basically it turned into, spend to put warriors on the board, commit to move, commit to battle, repeat next turn.
I think in the future I'd consider only using Dominance cards in 4+P games, but we will see. I also didn't think of looking at the map from a Dominance standpoint so maybe I'll just make sure we work against potential Dominance even before it gets played.
Can't wait to get it out again.