Cry Havoc

So I finally got to play Cry Havoc, though not in the way I expected. I recently found a fan-made solo variant for the game that Portal likes enough to make it its official solo variant.

This game in particular did not gain a whole lot of steam initially, but is a good, fun game. In short, it is an card-driven, asymmetric strategy game, with mechanics such as: area control, deck building, and various types of combat. Your goal is to be the faction with the most points. However, even though each faction generally acquires points in the same way, each faction also has other unique ways to score additional points by using skill cards.

I personally enjoyed this solo variant. It was relatively smooth for my first go at it. The only con for me was navigating the rule book and setting up, but this was expected with the first play though. 

And the best part is, I have an extra copy available for trade! Haha 

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Supporter10 months ago

Such a fun one! I enjoy it a lot though I can't say that I've really ever mastered any of the strategies of the factions. 

10 months ago

That’s good to know that you enjoy it! That is one thing I am looking forward to since that all play so differently. I played as the machines and they were brutal. I’m interested in how they compare to the pilgrims...

Supporter10 months ago

I found I gravitated toward the Machines play style easiest. I've probably played the pilgrims the most though and still haven't gotten them to work quite right. 

10 months ago

Would you say it’s an issue in the design or just a personal thing? Their style looks pretty...interesting haha 

Supporter10 months ago

I've heard that they are the hardest ones to master. I don't think its a design issue personally

10 months ago

Gotcha that’s good to know. I’ll have to try them out soon!

10 months ago

If anyone's played this I'd love to know which faction you love and why

10 months ago

Oof that’s a good question. I’ve only played as the machines so far... but I thoroughly enjoyed how they specialized in double points for kills and their structures are pretty great for picking enemies off.

10 months ago

I love this game.

10 months ago

Cool! What do you like about it??

10 months ago

I like the four factions, I like the tons of ways you can express yourself even in the same faction esp with the expansion. Wish I could play it more.

10 months ago

I haven’t been able to see all of that yet due to my one play so far, but I’m definitely looking forward to seeing that though!

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Supporter10 months ago

Seems really interesting, although I’m not the biggest fan of that board. 

10 months ago

Gotcha, does it look too busy?

Supporter10 months ago

I’m not sure quite what it is about the board. Maybe I just need to see it in person. 

10 months ago

Oh for sure. I do like the board, but I think this picture doesn’t do it justice. I think maybe one problem it has is not making each region distinct enough.

10 months ago

Nice! Looks cool! Is it a pretty high conflict game?

10 months ago

I would say so depending on the faction you are. The one I played as scored a lot of points combat kills, whereas another one is primarily focused on harnessing energy from the planet. Either way there will most likely be conflict even if your faction doesn’t seek for it. 

Supporter10 months ago

I love to hear that!

10 months ago

Yeah I think it’s great! The mechanics and art are all that I would expect from this type of theme and it all works really well

10 months ago

Interesting, it sounds almost like Root in that regard. Different win/point scoring conditions!

10 months ago

Yeah definitely! Definitely less detailed in some areas but very similar in terms of asymmetry and war/battle.

10 months ago

Nice! Looking forward to giving it a shot. 

10 months ago

Very soon... it also shouldn’t take a long time to play. There’s only a total of 5 rounds!

10 months ago

Is it 5 rounds = 5 actions or 5 rounds of people taking actions until they cannot anymore?

10 months ago

There are a few phases within each round. A couple being “reset” type phases, but the 3 that take the longest are the action, battle resolution, and scoring phases. The action phases is split up into 3 rounds where each player takes 3 actions (there’s a lot of different actions). Battle resolution is quick, but that is when each battle that was initiated during the action phase by moving into an enemy’s territory. Scoring is quick since all you have to do is count 2-3 simple variables. Scoring also only happens if it is enabled by a player, which means it may not happen every round.

10 months ago

Here’s a cropped picture of the player setup I posted earlier. It lists the phases and the types of actions that can be taken.

10 months ago

Interesting! Seems like it could definitely go pretty quickly!

10 months ago

Yeah I think so. With 4 players I could see it taking awhile but still not as long as other war games.

Supporter10 months ago

Nice.  I remember looking into this (though briefly) when I first got into the hobby.  Looks like it hits a lot of mechanics that I enjoy.