Skurvy5

Favorite new (to you) game?

What is a game you played recently that is new to you but not a new release?

For example, my game group recently started a campaign of Imperial Assault (using the app) and we are having so much fun. The app really transforms the game and makes co-op so interesting. The Star Wars theme just drips from the game.

I actually had so much fun playing this game with my group that I went out and purchased my own core set and am now starting to collect the expansions. My older daughters (2nd grade and Kindergarten) have been having a great time playing with me as well. 

It is unfortunate that FFG have decided to replace Imperial Assault with Legion and that no more new content will come out for the game. Hopefully they continue to update the app to include the other big box expansions. 

So - what is a game that is new to you that has captured your imagination and gameplay time?

4 points by Skurvy5 - updated 8 days ago | 14 comments | report

BenjaminK 9 days ago | 2 points

I've wanted to play Imperial Assault since forever, but haven't had a chance yet. One day :) 

A new-to-me game I really like is Scorpius Freighter. It only came out in 2018, so it's not even that old yet, but I just started playing it and I really like it. 

HooperGirl 8 days ago | 2 points

Battle Sheep has gotten a lot of table time.  I've played it online at BoardGameArena.com but recently got a physical copy and I'm introducing it to friends who want to play multiple games.  Quick filler but thinkier than it looks!

Skyw3rd 9 days ago | 2 points

I'd love to play IA as a co-op. I've played it as the Empire and frankly hated it. Went through a whole campaign and couldn't wait for it to be over. The Rebels were having fun, I was slogging through it. I'm glad you're having fun with it with the app. Sounds like they've stopped IA due to "business reasons". Maybe one day we'll see a second edition with tight app integrations.

For me, the new to me is Architects of the West Kingdom. I've owned it for a long time and played once solo once I got it, but as my wife is reluctant to learn new games it sat unplayed for a long time. I convinced her to learn something new and we both enjoyed it! Raiders of the North Sea is my favorite game and it gives me a lot of the same Raiders feelings.

nealkfrank 9 days ago | 2 points

I came here to say my favorite new game to me is Raiders of the North Sea! I have only ever played with both the Hall of Heroes and the Fields of Fame and I am not sure I would play it without them. I am intrigued by Architects, but not convinced, how do you compare the two? 

Skyw3rd 9 days ago | 1 point

I really like Raiders with Hall of Heroes. I feel that it gets a little fiddly with Fields of Fame, but we break it out sometimes too as variety is the spice of life. I appreciate the points salad of the game while still knowing why I won or why I lost at the end. That will give you some idea where I'm coming from with Architects.

I felt Architects played a little faster than Raiders as turns (in two player for sure) can go really quick as long as the players are paying attention. You have many ways to gain points and you can decide what to focus on. It's more focused than expanded Raiders, but that's to be expected. The worker investment is a nice twist as well as the ability to capture other players workers to slow them down or break their engine. At the end of our game I knew (by the difference in the scores) was the reason I won was that I invested more in the cathedral while my wife didn't. She build big point buildings while I had twice as many smaller buildings. We both had our plan, but that one extra thing is what put me over. I love that stuff.

If you have any questions about it, I'm more than happy to answer them.

philryuh 9 days ago | 1 point

I've had the same question for a while now haha. I'm trying to decide whether to get Raiders of the North Sea or Architects of the West Kingdom to introduce my wife to worker placements

Skyw3rd 8 days ago | 1 point

My recommendation would be Raiders. Base game at first, but then adding the Hall of Heroes down the line. Base Raiders can turn into a stomp when someone gets out ahead.

philryuh 8 days ago | 1 point

If the base is good then I'd definitely be interested in getting an expansion if it's a great game changer.

Skurvy5 8 days ago | 1 point

Raiders of the North Sea is on my medium list to add to the collection - maybe I need to move it to the short list!

philryuh 8 days ago | 1 point

I'm still pretty new to the hobby so almost every good game other there is like that for me, where I'm catching up and finding all these amazing games out there. The ones that stood out so far for me were Root and Viticulture: Essential Edition since they were great intros into each of their respective genres. Root especially grabbed my attention because I love strategy and was fascinated by the different play styles of the factions. I'm also an illustrator so I just loved Kyle Ferrin's approach to the art. Viticulture was my first worker placement and I really appreciated the attention to detail and how everything seemed to come together to sell the theme of winemaking.

BenjaminK 8 days ago | 2 points

I just received Root and am learning how to play. Looks really cool, and I'm excited to give it a go! Any tips on teaching it?

philryuh 8 days ago | 1 point

Nice! It's a great game especially if it's with the right people.

I've never had to teach it actually, because my friend always taught it to the group (u/trentellingsen). But from what I've seen, some of the steps are:

  1. Make sure you know the ins-and-outs of the game to at least 80% or so before playing with the group, where the little details can be referred to in the rulebook but you have a clear idea of the differences in the factions' movesets and their objectives.
  2. Explain the overarching goal of the game--all of the factions are fighting to gain control of the woodlands by destroying the enemies' territories and gaining victory points.
  3. Give an overview of the common rules/moveset for all factions--crafting (explain the different card suits about the suits on the clearings), moving (in order to move into a clearing/territory you need to rule over either the clearing your moving from or the one you're moving into), battle (explain about rolling two dice, which one represents the attacker vs. defender, use of "ambush" card, battle in enemy territory is left defenseless, etc), how you earn victory points (crafting or basically any time you remove an enemy's cardboard piece)
  4. Have all of the players setup their boards by following the direction on the back of the board (they're really straightforward).
  5. Start playing. Have each player follow the directions on the front of the board while reading everything out loud for other players to learn about their faction.

BenjaminK 8 days ago | 1 point

This is good to know, thanks! I read through the rule book and some of the introductory/beginner book, and it seemed like it might be a difficult one to explain. I think I get it for the most part, but a bit more study on my part wouldn't go amiss before teaching others. I think the biggest part is going to be understanding all the factions to help explain them. I love how they're all so different, so I'm really looking forward to actually playing. Thanks for the tips!

Skurvy5 8 days ago | 1 point

Root looks so awesome. It’s also a game on my medium list.