7 points by 3MBG - updated 3 months ago | unvote | 21 comments | report | Confirm you want to report this post.| subscribe
3MBG 3 months ago | 4 points[-]
Todays recap is the fantastic looking Tapestry, a civilzation game about advancing down different tracks and collecting pretty buildings. A wonderful looking game, but one who's gameplay I found problematic.
Skurvy5 Supporter3 months ago | 2 points[-]
I am consistently amazed at how much you can cram into an approximately 3 minute long video. It’s really quite incredible.
3MBG 3 months ago | 2 points[-]
Learning not to breathe is the key :)
Skyw3rd 3 months ago | 2 points[-]
Tapestry doen't interest me, and everything I've heard about it continues to make me back away from it. On a positive note, I love everything that 3MBG does, so keep up the good work!
Quality comment 10/10, would thumb again.
Theegravedigger 3 months ago | 2 points[-]
We played this at Shux. I got a good tapestry card early and ended up leading by a hundred points or so. That kinda took the fun out of it for me.
There was also the fact that one player was still finishing the game close to an hour after the first player finished.
It just wasn't going to work for our group.
3MBG 3 months ago | 1 point[-]
Yeah, the difference between the variable end game in Everdell and Tapestry is big. Ending early in Everdell allows you to gain some big endgame points, so the scores are tighter. Finishing late in tapestry seems to almost always be the result of that player doing better. So they just "run up the score". It's like watching an American football game where on team is up by 60 in the 4th quarter, and still running a no huddle pass offence to get more stats.
philryuh Supporter3 months ago | 2 points[-]
Skurvy5 Supporter3 months ago | 3 points[-]
It was really cool seeing the BGA sponsorship at the beginning of the video! And he called us the fastest growing community in the world. Pretty neat.
philryuh Supporter3 months ago | 1 point[-]
It's really tidy and professional looking. Very fond of it
nealkfrank 3 months ago | 1 point[-]
I was thoroughly pleased to see that you are able to break into a new market and get the name out!
sdirrane Supporter3 months ago | 2 points[-]
Like the quick review. You know, I was pretty excited about this game at first. But I'm really glad I didn't try to get into the pre-order craze. The more reviews I watch the lower it's getting on my wishlist. Which is kind of a bummer for me, since Scythe and Viticulture are two of my favorite games. My Little Scythe has been so great in getting my oldest interested in gaming.
To me it seems like the theme is kind of arbitrary. You could have made the tracks anything, it seems like it's mostly just spending money and moving up. Even the "advancements" (ie mathematics, pottery, etc) don't really mean anything, the only thing it seems you have to pay attention to is what the bonuses are. The buildings seem really underwhelming in abilities. I am of the opinion (and I know Jamey addressed this) that I'd rather just have tiles and drop the price. They don't really add to the gameplay, they just seem to be there.
Also, the combat seems very non combative. When I'm already trying to figure out how to make combat more meaningful it's a big red flag for me.
There are so many thoughts I have, but I'm going to try to keep this short. There is one kind of minor nit picky thing for me and its based in things making sense. It seems like it would have made way more sense to switch the resource on the science and military track. If you're going for theme wouldn't science advance a culture and cost the culture to advance? Even more so, it seems like the people resource should be spent on military actions. I mean don't military actions often result in losing military units in battle? Wouldn't it make more sense that you sacrifice that resource to advance militarily?
Anyway, maybe if I can try it sometime it'll jump back up, but right now I think it'll be something I skip.
Marshwiggle92 Supporter3 months ago | 2 points[-]
I think I might be slightly more positive. But it has definitely slipped from my "must buy" list.
sdirrane Supporter3 months ago | 1 point[-]
I think one of the major issue for me is I’ve never paid more than $60 for a base game. If I’m going to drop $80-$100 it better be a game that’ll hit the table a lot. It can’t be a game that’s just okay.
Marshwiggle92 Supporter3 months ago | 1 point[-]
Yes. If I thought my wife would love it, I would still buy it.
Skurvy5 Supporter3 months ago | 1 point[-]
I’m in the same boat Scott.
I was initially very excited for this game but I have cooled on it to the point where I don’t really even want to try it now. Good thing I didn’t attempt to pre-order.
Interesting. I haven't played Tapestry, so I'm just going from what I've seen other people saying, but I've wondered several things.
I wonder if it isn't maybe a little better as a solo game. That way you aren't roasted too badly by a competiter taking a perfect tapestry card for good civilization.
This is sort of bearing out a pattern in Jamey's games. It seems like about every other one is very good, and the ones in between are somewhat lackluster.
I think the biggest problem many people have with Tapestry is its seeming failing to live up to its promise of being a grand sweeping civ game in 2 hours. But, there is a class of people who find Innovation thematic, I am one of them, and for those,,,, maybe, just maybe, Tapestry might prove to be thematic enough to put up with the bad card draws.
It might be better as a solo, but i did a solo test, taking only traps for one game (for 10vps) and then taking whatever tapestry i wanted for the second game. I doubled my score. That was when i decided it wasnt for me.
JamesReid860 Supporter3 months ago | 1 point[-]
Thanks for the review! In spite of the hype and inevitable counter-negative-backlash, I'm hoping I can get this one in the collection one day.
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