Which big game to get?

Supporter
Gloomhaven(3 votes) 43%
Made Knight: UE(0 votes) 0%
Gaia Project(2 votes) 29%
Other(2 votes) 29%

7 votes

My dad likes to gift large presents for Christmas. To that end, I thought I’d ask for a “big game” normally outside my price range. I’m thinking that it should be one that can be played solo in addition to a group.

Which one should I go for? 

Which big game purchase is your favorite and why?

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12 months ago

To me there are two similar games and one outlier. Gloomhaven and Mage Knight are fairly similar in terms of theme and style and both are big ole RPG's. Gaia Project is a Euro to its core. All have a lot replayability (GP with a modular board, advanced tech, scoring tiles, end game scoring, and all the different species. Gloomhaven with all of its scenarios to play through, each representing different experiences. Mage Knight seems similar to Gloomhaven in the scenario/campaign aspect), so it does depend on what you are looking for. I am partial to Gaia Project, it is my current number 1, but they are all excellent games.

Another plus, these all function quite well as a solo experience (I have only heard for Gloomhaven and MK). Just some food for thought.

Supporter12 months ago

I’m leaning towards Gloomhaven right now. 

Supporter12 months ago

By all means, let us know what you think of it if/when you get whatever you choose. 

Supporter12 months ago

Yeah! 17 player classes sounds fantastically epic. 

12 months ago

To me, if you like variety Gloomhaven is probably your best option. 

12 months ago

I'd say Gaia Project or Gloomhaven. I haven't played either of them, but from what I hear, they're more suited for group play than Mage Knight. I'd love Mage Knight for for the solo, but I've heard from numerous sources that you really don't want more than 2 players; otherwise, the game takes forever. 

Supporter12 months ago

I don't know much about these games.  I do really want to get into Gloomhaven though so that got my vote.

Supporter12 months ago

Gloomhaven is the leader in the clubhouse, so to speak. 

Supporter12 months ago

I voted "other." I would probably go for Too Many Bones (3rd Edition). If it weren't for that I would probably go for Gaia Project

I haven't played any of these two. They are just what I would choose in your shoes. 

12 months ago

I feel like Too Many Bones as a lot to remember, similar to Mage Knight. There are a ton of moving parts with each phase or action, as well as not a ton of clarity with why you would do a specific action. I have watched the SUSD and small playthrough and I don't think I could keep up with everything going on. Some people love that but I tend to appreciate a streamlined or intuitive complexity in my games!

Supporter12 months ago

What do you mean by intuitive complexity? 

Are you talking about complexity that comes from the theme? 

12 months ago

Yea good question. I look at a game like Mage Knight and the it felt like the rules were very fiddly, like you needed to have studied the rule book for weeks to be able to play a game without having to constantly be checking it. When watching a play through of Mage Knight, it felt like someone was making up the rules! I look at GP and you have 8 actions you can take, simple in that regard, but the complexity comes with the chain reactions and the requirements needed to take the action. I also look at Brass Birmingham the same way. 6 actions, the complexity comes with needing coal, iron, or beer on the board, having the money, and having the card associated with where or what you want to build. It feels like there is a structure in place, I guess is where I am going. Mage Knight feels like the wild wild west rules wise!

Supporter12 months ago

Good explanation. I think I know what you mean. 

I would probably have phrased it a little differently, but I do think the the phrase, "intuitive complexity" is a good one. 

Supporter12 months ago

Yeah. Intuitive complexity. Makes sense. The complex part of the game is not the rules, but instead are the decisions that you make within the framework of rules.  As in, the rules frame a decision space that leaves plenty of room for strategic depth but not a lot of nitpicking with random this and that rules. Intuitive. 

12 months ago

You put it in a very clean way! That is exactly what I was looking for in my description. 

Supporter12 months ago

Yes. I do think though that both kinds of complexity can be very engaging. And some prefer one kind over the other. 

Supporter12 months ago

Interesting choice! I hadn’t considered that one. How does it go as a solo game? Why should I go for it over Gloomhaven?

Supporter12 months ago

Also, if you get it and don't like it.... You could send it my way. ;-P

Supporter12 months ago

Lol. Dream on. 

Supporter12 months ago

This feels like a helpful review. It is shut up and sit downs treatment of the game. 

https://youtu.be/Gr43RVRtv8s

Supporter12 months ago

I’ve watched the SUSD review previously. The review left me moderately interested in the game. 

Supporter12 months ago

I have not played it. So this is impressions. 

It is a coop, so it should play pretty well solo. I think you can play one handed, or multi handed. 

I would get it because it is NOT gloomhaven. Gloomhaven is so popular that you will probably get a chance to play it sometime. To many bones is a little less likely to come up. 

Component quality in all of chip theory games is seller. 

You would be supporting a company involved in some way with that sturdy a few days ago where cops were playing games with other people. 

Supporter12 months ago

But why is Gloomhaven so popular? It must be for a reason, right? Intentionally picking a different game just because the other is popular seems to be rather obtuse. 

I can’t argue with the component quality. It looks awesome. 

Yes, Chip Theory donated games to the Rochester police. I don’t imagine that they were donating Too Many Bones though. 

Supporter12 months ago

Yes it is obtuse. One could even call it contrarian. 

I figure that the chance of playing Gloomhaven is significantly higher than the chance to play Too Many Bones. Also, I don't consider the ratings to be statistically different enough to matter too much. 

Also, you have a chance to try the Gloomhaven system soon for fairly cheap. I will try the new 40 or 50 dollar game before I spring for the big boy. 

I really don't care what you do. I don't know you would go bad with any of those choices you mentioned. I merely offer my perspective and you can do with it what you want. 

Supporter12 months ago

Sorry, I didn’t mean to sound dismissive towards your advice. Apparently I suffer from FOMO which has predisposed me towards the most popular games. I apologize for my cavalier stance towards your post. 

Supporter12 months ago

No apologies needed. 

I really don't want to push you to something you don't want. I would hesitate to call my opinion advice. I really wasn't offended by what you wrote, and no matter what game you choose I won't be offended. 

Hope you love whatever you get.