Weekly Challenge #3: Oh My Goods!
Oh My Goods!
Me and Steely @nealkfrank at it again. He has been a true friend, helping me destroy the shelf of shame one game at a time.
Oh My Goods! is a card game that comes in a very small box, yet feels like a mid-weight worker placement, engine builder that can compete with other larger box games. Don’t get me wrong, this is no Agricola, but you can definitely scratch the itch for a bigger meatier game for half the time and less than half the price.
In this game you are settlers constructing various types of buildings in your new town. These buildings produce goods and are worth points at the end of the game. Your buildings may not be utilized by other players. In order to produce goods on your building you must place your worker on the desired building and then also have the resources required to make that good. These resources either come from “the market” in the middle of the table or from your hand.
The market is laid out in two phases, and in between the two phases you are able to choose where you would like to work and what you would like to build. I personally think this aspect of the game is very interesting, fun, and suspenseful as you are having choose where you would like to build and produce based on only half of the information available.
Once the 2nd phase of the market is complete (the rest of the resources are laid out for use in production) production and building take place. If you met the resource requirement for the building you chose, you produce goods! PLUS, each building has a production chain power. If you have the resource that building needs, you can funnel an unlimited amount of that resource to then produce more goods on that building.
The game ends when a player has built their 8th building. Your score is tallied up from the points displayed on each building, and the total cost of all your goods divided by 5.
- I enjoyed the artwork, it reminded me of Argicola that I actually like lol
- I LOVE multiuse cards
- A large variety of cards
- Satisfying engine building
- Each turn plays very quick and most of it is simultaneous, you never feel as if youre just sitting there waiting
- Risky worker placement was a fun twist on a classic mechanic, a failed attempt also does not completely destroy you
- I think it took me reading the rulebook like 5 times to know what was going on
- Multiuse card games in general are not the most accessible
- The game almost seemed a little short, I think I would have enjoyed using my engine 1 or 2 more time
I REALLY like this game. It was quick and easy once you understood the base concepts of the game. It was smooth and not at all clunky. It almost felt like my first experience playing Race for the Galaxy, a seemingly overwhelming learn/teach that ended up being a very easy yet deep game.