Oath: Kickstarter Update

Supporter
Crowdfunding

I thought many of you would appreciate this information from the successful campaign update from Oath.

"Among other things, you have all proven that:

  • You don’t need miniatures to have a million dollar campaign.
  • You don't need stretch goals and can start by offering backers the highest value possible.
  • You don't need exclusives or to manipulate your customers by preying on their fear of missing out."

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Supporter9 months ago

Preach! Preach!

Supporter9 months ago

Amen 

9 months ago

Absolutely!! Just make a good game and people will come!

Supporter9 months ago

I agree, BUT they did have cole werhle the creator of the highly acclaimed #root and #Pax Pamir (Second Edition) behind it. I'm sure that helped. I would be curious how it would have done with the same game but from a unknown company and unknown designer. 

9 months ago

Right after I posted this I also realized that it was from an established deisgner and a well regarded publisher so it definitely had some help!

Supporter9 months ago

Oh for sure, but I think they have done KS right and that's why they are so respected, or one of the reasons.  That and killer games.  But some companies just use the same old FOMO SG marketing tactics no matter how established they are.  Or tout all their minis.  I can't tell you how many times I see "Look how many Stretch Goals we've unlocked".  And it's like really?  Or are they just things you planned on having anyway and you're just using the excitement of unlocking the next thing to build your funds. 

Again, I think with newer companies this is great.  But once you are established just get down to Brass Tax and do the thing.

9 months ago

They have definitely done it right! It is refreshing to see them do well and to see them do it right! 

Lol, I love the term "Get down to Brass tax"...I will use it more. 

Supporter9 months ago

Good point.  And they did do Stretch Goals for the original Root although they were all cosmetic and not anything to entice you to spend more.  For the #Root: The Underworld Expansion they didn't offer any Stretch Goals but did show you everything you got for backing that may cost more later.

Supporter9 months ago

I think Cole/Leder Games exemplifies what a publisher should try to achieve once they've gotten several successful titles under their belt and have become a well known entity. Either way, this is cool, it sure shows the amount of confidence they have in their product.

Supporter9 months ago

Exactly.  There first few games they took the more typical approach and then as they made a name for great quality products they slowed down on the normal Tabletop Marketing Tactics and hopefully they can get to the point of Stonemaier Games and just go straight retail.  Which I know they will have at least one straight to retail game this year.

Supporter9 months ago

That's cool, do you know what it will be? 

Supporter9 months ago

It’s a retheme if an older game (not sure the name) called #Fort.

Supporter9 months ago

A yes, I remember reading about it. But, I didn't know it would be straight to retail. That's cool. 

Supporter9 months ago

Yeah, I'm hoping it's a sign for games to come from Leder Games.

Supporter9 months ago

I hope so too 

Supporter9 months ago

And, actually, cosmetic stretch goals I have fewer problems with than with gameplay changing stretch goals. 

9 months ago

I agree, give me some dual layer player boards before adding more cards or extra gameplay things!

Supporter9 months ago

That is such a nice thing to have, and something I will pay more for. 

9 months ago

Oh I for sure would pay extra for it too, Especially with a game like Terraforming mars where there is a lot of little bits floating around!

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Oath: Chronicles of Empire and Exile