This site prioritizes game information. Would you like to keep that way or would you want to priortize game prices? Prioritize PricesPrioritize Information

(Change this option in the future in the Account dropdown)

Measuring The Solo Experience

Premium User

I decided to try and measure solo gaming experience across several games for fun and curiosity and nerdiness.  Below are the metrics I've thought of thus far.  Using just these four a high score of 20 would be a great solo experience with a low score of 4 being a less desirable one.  I think there are other options to consider and wonder what some of my fellow gamers might think as well.  I thought about a metric for the solo being similar to multiplayer but I think some games are better if that isn't the case.  

What do you think of the metrics I've devised thus far?  What would you add?  What would you adjust?  

Initial Setup Less than 5m = 5 5 -10 minutes = 4 10-15 minutes = 3 15+ minutes = 1
Reset Less than 5m = 5 5 -10 minutes = 4 10-15 minutes = 3 15+ minutes = 1
Table Space Standard Card = 5 2.5 x 6 feet = 4 4x6 game table = 2 more than 4x6foot = 1
R&D Thematic = 5 Reasonable AI = 4 Variable Luck = 2 Yahtzee = 1

LikeFire Like| 18 comments | report | subscribe

Please log in or make an account to post a comment.

Supporter34 days ago

Very nice and nerdy. Of course, as mentioned, there will be certain metrics that will be ranked a little bit differently for different people.... But, very cool nontheless.

Premium User34 days ago

Don't get me wrong I think for most of us nerdy enough to play games solo I think they'll be pretty similar. But like you were saying with#Fantastic Factories sometimes you need that simpler game and that's not necessarily a bad thing that makes it a worse experience.

Supporter33 days ago

That is a good comparison to make.

Premium User33 days ago

Thanks! I certainly thought so too

31 days ago

If you were to apply these metrics to games that havce a more narrative compenent (like Nemo's War, 7th Citadel, Forgotten Waters), would you apply any additional metrics?

 

Premium User31 days ago

Nemo's War is on my wish list so that is a great game to think about from this perspective.  I might consider adding a 'thematic' metric as a game like #Firefly: The Game or #Gloomhaven would benefit.  I would have to weight it toward games where the theme as intertwined with story, impacts the overall gameplay.  So a game like #Brass: Birmingham while historically excellent and thematically solid would still score low as it's theme doesn't really change or influence gameplay the way Nemo would.

Premium User31 days ago

  Initial Setup Reset Table Space R&D Take Down Puzzle Factor Components Game Length Sub Rating Score
Heaven & Ale 3 5 7 4 3 5 3 3 10 43
Wingspan 4 5 7 3 4 4 3 3 9 42
Paladins 2.5 4 5 4 3 5 3 2 10 38.5
Rococo 2.5 3 5 4 3 4 3 3 10 37.5
Trismegistus 2 3.5 6 4 3 3.5 2.5 3 7 34.5
Friday 5 5 7 4.5 5 3 2 3 5

39.5

 

Premium User31 days ago

https://youtu.be/aBeXun2hNNo ....Friday solo playthrough + metric key for solo (updated) and updated metric grid

Key          
           
Initial Setup Less than 5m = 5 5 - 10 minutes = 4 10 - 15 minutes = 3 15+ minutes = 1 Time it takes to setup
Reset Less than 5m = 5 5 - 10 minutes = 4 10 - 15 minutes = 3 15+ minutes = 1 Time it takes to reset
Table Space Standard Card = 7 2.5 x 6 feet = 5 4x6 game table = 2 more than 4x6foot = 1 Footprint
R&D Thematic = 5 Reasonable AI = 4 Variable Luck = 2 Yahtzee = 1  
Take Down Less than 5m = 5 5 - 10 minutes = 4 10-15 minutes = 3 15+ minutes = 1 Time it takes to put away
Puzzle Complexity Engaging = 5 Decent = 4 Simple/Harsh = 2 Easy/Brain Smash = 1 Pleasure of the angst of play
Components Theme Solid = 3 Not bad = 2 Detracting = 1   Tactile and visual engagement
Game Length Perfect to style = 3 Average/Diverting = 2 Too short/long = 1   Time as relative to game type
Subjective Factor Great Game = 10 Decent Game = 7 Average/Good = 5 Meh = 3

Subjective overall game on 1-10 scale

 

 

Premium User31 days ago

https://youtu.be/pit1ouKzZB8 - My Trismegistus solo play and below updated chart

  Initial Setup Reset Table Space R&D Take Down Puzzle Factor Components Game Length
Heaven & Ale 3 5 5 4 3 5 3 3
Wingspan 4 5 5 3 4 4 3 3
Paladins 2.5 4 4 4 3 5 3 2
Rococo 2.5 3 4 3 3 4 3 3
Trismegistus 1.5 3.5 3.5 3 3 3.5 2.5 3

Supporter34 days ago

This is really cool.  Although, my brain hurts looking at it all.  Haha!  I just go with my gut.  Maybe when I have more time on my hands I'll be more into this.

I'm a huge Hockey fan and this reminds me of the analytics teams use to select players.  Very cool, and helpful for the people running a team... but I never get into it when judging a player.  I go with what I see (if that makes sense).

Having said all that I do think I consider some of these things in the back of my head when reaching for a solo game.

Premium User34 days ago

Current Scores:

  Initial Setup Reset Table Space R&D Take Down Puzzle Factor Components Game Length   Score
Heaven & Ale 3 5 5 4 3 5 3 3   31
Wingspan 4 5 5 3 4 4 3 3   31
Paladins 2 4 4 4 3 5 3 2   27
Rococo 2 3 4 3 3 4 3 3   25

Premium User35 days ago

This is an interesting idea for sure. My only concern is that for some people certain metrics may be more desirable. It looks like in your second posted chart you've kind of addressed some of them with the too short/long and easy/brain smash options lol. 

Premium User34 days ago

I certainly won't capture the elements that satisfy every gamer but hopefully enough across several games to sort the data and see if it "feels" accurate.  I'm a dork so it's fun.

Premium User34 days ago

I am now shouting "STATS" like Lil Jon yelling "SHOTS"

EVERYBOOODDYYY

35 days ago

Interesting metrics to think about. I haven't played enough solo games yet to be aware of any others that might be helpful.

Premium User35 days ago

Initial Setup Less than 5m = 5 5 - 10 minutes = 4 10 - 15 minutes = 3 15+ minutes = 1 Time it takes to setup
Reset Less than 5m = 5 5 - 10 minutes = 4 10 - 15 minutes = 3 15+ minutes = 1 Time it takes to reset
Table Space Standard Card = 5 2.5 x 6 feet = 4 4x6 game table = 2 more than 4x6foot = 1 Footprint
R&D Thematic = 5 Reasonable AI = 4 Variable Luck = 2 Yahtzee = 1  
Take Down Less than 5m = 5 5 - 10 minutes = 4 10-15 minutes = 3 15+ minutes = 1 Time it takes to put away
Puzzle Complexity Engaging = 5 Decent = 4 Simple/Harsh = 2 Easy/Brain Smash = 1 Pleasure of the angst of play
Components Theme Solid = 3 Not bad = 2 Detracting = 1   Tactile and visual engagement
Game Length Perfect to style = 3 Average/Diverting = 2 Too short/long = 1   Time as relative to game type

34 days ago

Honestly, these seem like good metrics for any game experience, solo or not. The main thing that jumps to mind as "missing" if applied to multiplayer would be metrics about interaction, but we all know how subjective that can be.