I'm Trent, Owner of Board Game Atlas & Publisher of 3 Board Games; Ask Me Anything

I created board game atlas as a side experiment in November 2018 and then launched the live version of the site rebranded as Board Game Atlas on January 9th.

I created 3 board games that launched on Kickstarter.

I've also been married about 5 years and have a 2 year old son now! Feel free to ask me anything.

I'm posting this now and will start answering questions at 12pm Pacific time!

8 points by trentellingsen - updated 12 months ago | 8 comments | report | subscribe

bgqtony 14 months ago | 4 points[-]

What kind of traffic does BGA get?

trentellingsen Supporter14 months ago | 4 points[-]

We're averaging about 70,000 visits per month right now.

philryuh Supporter14 months ago | 4 points[-]

What's your favorite feature on Board Game Atlas? 

trentellingsen Supporter14 months ago | 4 points[-]

I think it's the price history right now. It's pretty simple but I like the info a lot.

RollOuttaBed 14 months ago | 4 points[-]

Where do you get all the data for the website? Is it from BGG? If it is, isn't that against their terms of service?

trentellingsen Supporter14 months ago | 5 points[-]

First of all, I don't use BGG data. Here's where it comes from

  • The initial set of data for the games came from Amazon's API and retailer connections (about 12,000 games)
  • The data since that time has come from the users. It's a wiki style website so anyone with an account can add/edit games
  • The rest the data like forums, game lists, plays has all been input by users as well

I also open up all this data for future developers to use both commercially and non-commercially so that no one else has to do the work of collecting all of this if they want to make a cool project.

rockstar 14 months ago | 4 points[-]

Why did you start Board Game Atlas?

trentellingsen Supporter14 months ago | 5 points[-]

The original idea was that it'd be a way to market the board games I was publishing under 5 Color Combo. I made the first version as an experiment in about 2 weeks and got a much bigger response than I expected. Over time, it continued to grow to the point that I felt like it was worth putting aside game publishing to work on this full time.