updated 4 months ago | posted 17 months ago
There are games that we absolutely love... but that doesn’t mean that they are perfect games. What are some flaws in your favorite game of all time? What makes you look past that flaw and still rank the game as your #1?
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Sliddell11 17 months ago
This is really the bulk of the fun of the game, but in #Agricola when someone takes the stockpile of some resources you’ve needed, which causes you to have to reroute your entire strategy... again this isn’t a flaw, it’s a competitive game. But it really does cause you to get super annoyed haha
nealkfrank 17 months ago
Noted, I will always take the big pile of wood from you...
I will do it too.
Bet. Saturday night. Its on.
I’ll be prepping all day. ALL DAY.
I am gonna be at the rec center all day pumpin up my bi's and tri's for this. You better bring it.
I’m deadlifting cattleman’s benching bundles of reed.
Skurvy5 Supporter17 months ago
Man, that’s a big dude.
Haha there’s so many gifs of this guy flipping tables
philryuh Owner17 months ago
#Root. Playing with people who are verrrrry careful about combat. Especially if I'm playing a faction that doesn't have much map presence in the beginning (e.g. Woodland Alliance), it gets frustrating to see almost zero combat going on while the Marquise (cats) and the Eyrie (birds) continue to grow in power without any intervention.
Mmmm I feel like it needs to be communicated on the front end of a war game that there will be conflict...nobodies feelings will be hurt!
Dude I haaaate that in games... “bro if you don’t do something NOW, he will WIN!” Haha thats where diplomacy comes in haha
slapsgiving14 Supporter17 months ago
One of the things I love about Root is the need for so much table talk. So many temporary alliances and the ability to stab people in the back at just the right time. I love trying to get other to do my dirty work so I can swoop in for the win.
Haha saaaame. So much fun when you get to manipulate the battle. I need to try that game ASAP
Don’t play with Scott. Roger that.
Haha, I'm a bit too mean?
Oh man totally. It is not a game for those who play too carefully or are afraid of risk in a game. I often see it as high risk high reward. Of course I love me a lot of combat in games in general.
That was pretty much the only instance when I felt bothered while playing a game haha. Just seeing both the Cats and Birds' armies getting more and more massive and I'm just sitting there after placing a sympathy token and thinking, "uhhhhh.... are you guys going to fight anytime soon?...."
Woof! That would really be hard, especially if you’re playing the WA. Did you get to burn down any clearings?
I ramped up in power around two rounds or so before the end of the game and got to enjoy a glimpse of WA's guerrilla warfare potential. I think I took out one or two clearings that didn't have many troops in them. Definitely could've done better and want to be more aggressive next time around if I play as WA again.
There is always a learning curve. I think I'd like to try the WA again. They weren't my favorite the first time I played them.
#Gaia Project is my favorite game and my biggest complaint logistics wise is that it takes an eternity to set the game up. That is nothing against the game.
Gameplay wise, there is some iconography that is not always super clear even after playing 5-7 times and there can be times where you know who will win half way through the game and there is nothing you can do except be better. I like that "be better" mindset but I know it is not for everyone.
I wish I had Gaia Project. It calls to me.
Answer the call!!!
I have not the funds with which to respond. Alas, it’s siren call shall go unheeded.
For shame! 'Tis a shadow that reigns over this reality!
Marshwiggle92 Supporter17 months ago
theDL Premium User17 months ago
I don't really have any true complaints about my favorite game, #Evolution: Climate, but if I must come up with one I'd say just the few small rules that are easy to miss and not obvious. On my first couple of plays I missed several rules, or did not explain them clearly (I also had not really learned how to explain a game as well as I can now, either). The majority of the game is quite simple and makes thematic sense (a predator can only eat prey smaller than itself, etc), but there are a few little rules and timing/order of resolution of events that make a big difference.
#Root (honestly this is pretty hard for me as I think it is nearly perfect, at least for me) but if I had to pick something I'd say it only plays okay with 2 players and it would be too long at 6 (even 5), so you're looking at 3 - 4 being the sweet spot. Which is normally fine for me, but I also like crowded games so I wouldn't mind 5 - 6 playing more easily and quickly.