Help me out with a new content idea!

Supporter

Alright, so I've been interviewing people for the past 6-8 months or so and I still enjoy it (just wish I had more time so that I could release them more frequently).

I will continue to do these but interviewing all these artists have been making me itchy to get back into drawing. With that said, hear me out on this additional content idea that I've been thinking about.

I'd like to take popular board games that don't go too deep into developing their story/lore and put my own spin on them. For example, here's the theme of Azul presented by the publisher:

"Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora."

I would run with this theme as the basis and develop 2-4 illustrations to storyboard the important moments of the lore, and come up with character designs possibly based on everyone's feedback--I'll probably make some posts along the way to show you my concept ideas and ask for your thoughts on  the qualities of the characters I have in mind. For example, should I make the King fat? stoic? humorous? kind? What about the tile-laying artist? What should he/she look like? What should be the important scenes to depict? etc.

Anyway, what do you think? Should I go for this idea or does it seem uninteresting? Let me know your thoughts! :)

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Supporter11 months ago

I agree with everyone else here... go for it! I think games like The Duke, Jarl and Onitama would make good ones!

12 months ago

This sounds awesome Phil! There are a lot of different abstract games you could do this with too. I think of the king in this game as envious and entitled...not sure if that helps with look but maybe that will help develop a look!

12 months ago

I also think a game like Dragon Castle could be cool for something like this!

12 months ago

This sounds awesome Phil! There are a lot of different abstract games you could do this with too. I think of the king in this game as envious and entitled...not sure if that helps with look but maybe that will help develop a look!

Supporter12 months ago

I am a fan of your artist interview series, so can t wait to see what you re coming up with :)
Scenes should be maybe:
1. The "awestruck"
2. Working on prototypes of the tiles
3. Presenting the plans for the king
4. Walls in progress

You ll create additional game elements/redesign or just make an illustrated storyline?

Supporter12 months ago

I'm glad you've been enjoying the interviews! It's been a bit slow lately since my interviewees have been busy but I'm hoping to build momentum again with the new year (I need to prepare questions for Vincent Dutrait real soon but I've been procrastinating because I want to do a great job on it haha). By the way, how do you feel about the length of the interviews? My earlier interviews started out with around 8-10 questions but now I'm consistently hitting 18-20 questions lol. Too long? Or do you enjoy the long-form content?

Great ideas, and I'm hoping to make the scenes to feel like it's been taken out of a film, like a moment within a Pixar film or something. Hmmm I might insert some of my own imaginations to fill in the gaps but I honestly have no idea where this is headed (or when it will even happen). Hopefully, I'll have something to show within the next three months or so lol

Supporter12 months ago

This is a cool and fun idea. I am not artistically creative so you shouldn’t ask me for suggestions. But run with it!

Supporter12 months ago

Hopefully something cool and interesting comes out of it haha. I'm sure I'll have fun with this though :)

12 months ago

I love the idea! I think it plays right in line with how I write stories inspired by games. I imagine what the game would look/feel like as a story, and make it happen. I think you should totally do this. I’d be very on board. Easy for me to say of course as I don’t have to do any of the work haha But I love storytelling, and this is another facet of it. Great idea. 

Supporter12 months ago

Let's see where this heads and if it doesn't turn out to be a dud (or better yet, if it's actually good), I might ask for your help in the future if you're interested! Hope to get some ideas going when time frees up after all these holiday seasons pass.

12 months ago

I'd totally be interested in helping out. You just let me know what I can do.

12 months ago

I definitely think it's interesting, although personally I don't think Azul would be the best game to tackle. It's already a very pretty game, and I can't personally see how adding lore/art to it would enrich the experience. However, I am not an artist, and maybe you have something awesome in mind that I haven't imagined!

Are there other games you're thinking of doing this for as well?

Supporter12 months ago

I have some thoughts going in my head but I won't know if they're good at all until I bounce them off of everyone haha. Will just have to try and run with it and have fun. 

As for other games.... that's a good question. I can't think of any other ones at the moment lol. But the main concept with this was that I'm exploring the story potential of games that don't have an expanded universe, unlike games where a lot of the details have already been told by the creators. I thought of Azul since it's a popular game with a vague, forgettable theme like many abstracts. I feel like that would give me more room to work with and make it a more fun process (hopefully) :)

12 months ago

Yeah it sounds like a fun exercise! Just looking at my shelf, another game to look at is Lost Cities. A good game but the theme is completely tacked on. Plus the "expedition" theme might allow for some cool landscapes or something.

Supporter12 months ago

Lost Cities could be fun to have something for.

Supporter12 months ago

I think that I like this idea. Of course it depends on the art, and I trust that you do good art.

What were you thinking for outlet for your art? Selling it to private entities? Publishers? Making it available for BGA content?

Supporter12 months ago

I don't even trust myself so thank you lol. If I were to go ahead with this I'll want to ensure it's of great quality (meaning, you won't be seeing it for a while)

For now, I'm just thinking of putting them together for BGA content so that I can have fun with the creative process with everyone's help. Another part is to create content that's appealing for publishers to want to share with their fans. Beyond that, I'll probably use it to grow my following on social media on my private account (if I make one) and also use it to cross promote BGA's social media following. I doubt I'll ever do something like selling prints of the art since it's a lot to manage, but I'll probably consider making it available for free download for people who donate to BGA (assuming they're actually desirable lol). I might also consider starting a YouTube or Twitch account to stream my process--where I could share my thought process as I draw and talk about things I found interesting from interviewing people in the industry.

Supporter12 months ago

I think those sound like some good ideas. There are lots of essentially abstract games out there that have fans that could enjoy extra storyline artwork.