Weekly Challenge #2, Part 2: Castellion

Imagine yourself as a citizen of the center of the Oniverse, living your life, going to store for groceries, then you hear the alarms. Monsters are on their way to take over your town. Your leadership starts building walls around your city to protect from all the different types of monsters. It looks as if they had been practicing extensively how to stay flexible and nimble with the wall as different monsters come their way. This is where you, the player, come in. Your job is to build and morph the wall in a way that is up to “code” AND it protects against the specific wave of monsters before they arrive.

Tick-tock- Tick-tock- Tick-tock- Tick-tock

There are three different modes in which you play Castellion.

#1. This is represented by a classroom setting. You are learning the basics in building your walls and there are no monsters to defend against. This is essentially the tutorial getting you familiar with how you can place the different tiles. You are building a 6x6 wall where squares cannot be next to squares, circles cannot be next to circles and triangles cannot be next to triangles, hence the statement “it has to be up to code”. You have three rounds and you have three cards that will communicate what type of structures you need to build each round. All require 4 tiles of the same color, Either a square, a column, or a row but they can by located anywhere in your 6x6 as long they are not connect to another tile of the same color. A column of 5? No good, this counts for nothing!!

Tick-tock- Tick-tock- Tick-tock- Tick-tock

#2. Here we find ourselves in the training grounds. In the classroom you drew the same three cards each time so you knew what was coming to build your wall, this time you draw the same round 1 card, but you then draw a random round 2 and 3 card. Each training requires a different shape and lay out, hence being flexible and nimble. They also add in tile abilities. Each color tile functions in completely different manner than the next. Green allows you swap it out another discarded tile of the same shape, Blue allows you to draw 4 tiles and place them in any order you would like, etc. This adds a new wrinkle into your strategy and makes it feel like you have more power over your wall.

Tick-tock- Tick-tock- Tick-tock- Tick-tock

#3. And now we are at the point of no return, the battle is here, the monsters are beginning their siege and you must defend against their waves. In the two modes before this, you knew exactly what was coming in round 1, 2 and 3 and could plan for it, no problem. In this final mode, you leave the round 2 and 3 cards face down until their waves comes up to your wall and you must adjust on the fly to defend your city!

Now this is all sounds like fun, the theme is interesting, I really like the ramp up of the game and the different scenarios. The part of this game that infuriates me while playing are these little clock buggers.

These are essentially the timers of the game (hence the tick-tock little bit I was doing). Each time you draw one, you have the option to either destroy 4 tiles in your wall OR you can place the tile on the current card/wave you are on. Once a card has 3 of these tiles on it you have to test your wall and if it does not meet the requirements, GAME OVER. The rough part about these little tiles is that some have this black boarder around them as pictured here. You do not have the choice to discard these, you HAVE to place them on the card. This has often left me ready to flip my table.

I am totally fine with some randomness in my games, most of the time I do prefer a “no-luck” heavy-Euro though, especially in a solo game. Did I mention this is mostly a solo experience? It is rough being frustrated alone!

Pros:

+ Good ramp up in rules explanation.

+ Art work is fun.

+ Can be set up in less than a minute.

+ Compact box and production value is high

Cons:

- Randomness that can ruin your momentum (timer tiles OR poor draws)

- Very low win percentage here, you have to be ok with losing



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4 months ago

I love the artwork on that tile in the picture, do you have a pick of the whole game when it is all placed on the table?

4 months ago

This is not mine but it looks similar to this.

4 months ago

Much as I appreciate your fustration with it, I do like the art design

4 months ago

Oh I do not disagree, I like that it is fairly unique and it is designed well, just not the best fit for my preferences. 

4 months ago

Nice review! I've also played Onirim on the app and been frustrated at the difficulty haha. I guess it's not much different than playing regular old Solitaire in that regard; there's just nothing you can do sometimes. For that reason I haven't been super interested in acquiring any of the Oniverse games, despite the high reviews that often receive.

4 months ago

Thanks! I had fun with the review, not so much the game. I do not think I would recommend the Oniverse games to anyone. Great production but very little satisfaction. 

4 months ago

I'm sure some people are into frustrating, quick solo games, but honestly, solitaire will do just fine for me in that department, haha.

4 months ago

Solitaire is definitely more soothing than Castellion ever will be lol. 

4 months ago

Yeah I have also played the Onirim app, wasn't massively taken with it but it was nice to kill some time on the train. That said, it was very satisfying when I finally won a game

4 months ago

Winning it the one time out of like 20 tries?

4 months ago

Ha, not sure I had the patience to try it 20 times! I reckon I won one of about eight attempts, but can easily imagine losing another 20 before I win again.

4 months ago

Haha fair enough, I tend to beat my head against a wall before I give up!

Owner4 months ago

Yeahhhh... sounds very similar to my experience with #Onirim (second edition) app lol

Luck of the draw, BRUTAL moments of nightmarish creatures just ruining everything, but a pretty addicting, fun puzzle. I gotta say though, while I'd never get Onirim as a physical version since it requires so much shuffling, I like that Catellion is tile laying. Just makes the solo experience much richer with those tactile elements.

How often does this come out? Once every month or two?

4 months ago

I am seeing a trend here lol. People have not had the best Onirim experience! I got Castellion fairly early on in my collecting process and would agree that NOW I would never get another one of their games. Too much brutal luck. 

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