Awarding extra dice for the best in-theme one-liners, puns and battle cries
Awarding booster dice or taking dice away from enemies because of morale or confusion works well in Role play games but it has been done in other games as well :D. It happened several times in our Star Wars "Edge of the Epire" RPG because all of our dialogue is rpg too and not just 'an attempt to barter, convince, charm' etc
My friend roleplayed a Rodian mercenary who had the tendency to cut off the head of his favourite enemies. He always had a head or two, dangling on his toolbelt for no apparent practical reason other than intimidation. Not much of a talker, more the shooty shooty stabby stabby guy, right?
This one time, we encountered a security guard that kept us from entering a room. It rarely happens that we don't shoot first before we try to talk our way out of it. "Shoot First" could be our party credo for all I know. But, this one time, we DID get into a converstion.
Turned out, the guard didn't want to budge and proclaimed: "No, you can't pass with the right authorization; please state your identity and I will report this to the head of security"
Our Rodian friend takes a step forward, reaches for one of the heads dangling on his belt, holds it in the air and answers: "THIS head of scurity?"
Well: it got to a fight and our DM was impressed enough by this one-line to grant an extra attack die :)
In some occassions, We had the DM award booster dice for using a ultimately dry or funny one-liner or pun when attempting an attack or a challenge. If the game was a movie, the entertainment value would peak in these moments.
The mechanic isn't official and we don't try / abuse it every attempt.
Did you ever receive a boost or perk due to you a memorable moment in a gaming session? did you award them or does it oppose your principles of respecting the descrete ruleset and scope that defines the field of play?