Thoughts on atmosphere/feelings a game creates
Hey gamey people,
I was writing a little review for #Star Wars: Outer Rim and it got me thinking: how significant is it for a game to inhabit/conjure up the theme it purports to have?
For me (happy for others to disagree), Outer Rim didn't make me feel like Han Solo or Bob's Fett: the game was a nifty puzzle in efficiency, but the grime and wild west-ness of the outer planets of the star wars universe was missing.
Are there games that you guys feel does a good job of immersing you and bringing that feeling of being who the game says you are?