I played 3 of Essen's hottest board games: Here's what I think of Sanctum, On The Underground, and Megacity Oceania

3 points

by Calvin Wong

There are a lot of board games at Spiel.

And it feels like all ten thousand of them are 'The Hotness'. It becomes really hard to keep up, not only during the convention, but the months of post-con coverage where people release reviews, talk about their games.

My approach is to focus on games that I'm interested in - visually gorgeous, highly thematic games that give a cool narrative no matter their genre. Here's 3 of them that I played.

On The Underground

Reprinted after 10 years, On The Underground is Ticket To Ride+ - and rather than routes you're building networks. Let me explain.

In On The Underground you have 1 very lazy passenger (let's call him Balvin) who wants to travel to two different stations. He would rather take a train 10 stops than walk 2 stops, and wants to change trains as little as possible.

You and the other players then take turns to lay out track, up to 4 sections per turn, in order to entice the passenger to ride our lines. You're given multiple line colors and can build from anywhere, and the stations he wants to travel to change every round.

This ends up with everyone creating networks, trying to get in each other's way, planning ahead to make sure you don't block yourself off later - and all in an incredible watercolor rendition of two of the world's great train networks. Really cool game for those who enjoy route-building as a genre.

Sanctum

It's a real challenge not to type SANCTUM in all caps because this game is metal as hell.

Designed by Filip Neduk, Sanctum does for the hack-and-slash video game what his neon-soaked Adrenaline did for the arena shooter. 'Diablo-in-a-box' is a fair comparison, with its four character classes and their unique skills and upgrades, making enemies explode into showers of loot, and the giant demon lord at the end.

Fighting monsters and leveling up is really fun thanks to the game's incredibly smooth user interface. Selecting which monsters to fight, gear to equip, and skills to learn could have been a bookkeeping-laden chore, but Sanctum makes it a joy. Downtime is nearly zero thanks to nearly simultaneous turns as you gear up - and gear up you must, because the boss is real hard

If you want to be real reductive about it, you can accuse Sanctum of being a tableau builder with dice manipulation elements - but it's a) a dang good one b) METAL. AS. HECK. Filip Neduk's ability to adapt video game genres into easily-digestible yet non-luck-based thematic tabletop with such élan is admirable and I for one will be buying everything he makes from now until pretty much forever.

Megacity: Oceania

In theory I like a lot of dexterity/building games, but the problem is once you've played one, you've kind of played them all.

Enter Megacity.

Megacity introduces a light euro element to its block stacking, requiring you to build buildings from a single resource type in order to score bonus points - or requiring an elevated archway, or a minimum height, or maximizing adjacency bonuses.

My absolute favorite idea though? Having to deliver the building to the center of the table without it falling down.

Sure you've built a 130 storey monstrosity - but can you actually slide it into position without it collapsing?

Megacity: Oceania is a great idea that's loads of fun and has an absolutely gorgeous aesthetic. Play this in any public space and I guarantee there will be loads of people trying to get a peek at your megalopolis - tho watch out for if they bump the table.

indigopotter 9 days ago | 4 points[-]

"Balvin"

JamesReid860 9 days ago | 2 points[-]

I know haha!

ithayla 8 days ago | 1 point[-]

I'm sure I don't know what either of you mean

JamesReid860 5 days ago | 1 point[-]

hahaha!

menthabrw 9 days ago | 3 points[-]

On the Underground box cover looks gorgeous.
The board is a little bit less, but the game itself looks very interesting. Seems a bit more complicated than TTR so I m only afraid that the wait for your turn will take too long with higher playercount. Any experience on that?

The linked game page (On the Underground) seems fallen apart though, can you check Trent if you re reading it. Maybe it has something to do with the no pricetag yet. It also has a duplicate entry.

ithayla 8 days ago | 1 point[-]

The turn wait isn't so bad because you can make plans while the other players are going. Unlike TTR where a route snipe will change your plans entirely, On the Underground forces players to commit to where their lines are placed, so if you're on the opposite corner from another player you probably won't have to deal with them sniping your lines.

JamesReid860 9 days ago | 2 points[-]

Thanks for the quick reviews! Very enjoyable read!

JamesReid860 9 days ago | 2 points[-]

Sanctum is my biggest interest out of these three. But who am I kidding... I'd play any of these based on your description!

ithayla 8 days ago | 1 point[-]

Of the 3 Sanctum is currently my favorite too BUT I can definitely see Megacity having a ton of staying power.

JamesReid860 5 days ago | 1 point[-]

Yes! Definitely!

Marshwiggle92 7 days ago | 1 point[-]

Dexterity typically is not something I enjoy, but I do sorta like the idea of megacity. 

ithayla 7 days ago | 1 point[-]

What I enjoy the most is there's no time pressure element. You build your buildings while other people are taking their turns.

Board Game Giveaway!

Make a post or comment/reply in the articles and forum pages. 1 Entry per post/comment. Posts and comments must be constructive to the community and not considered spam to qualify. 1 entry as well to refer a friend to make an account on Board Game Atlas using this link (make sure your friend puts your username under the referral section).

Enter the Giveaway here.