2 points by trentellingsen - updated 7 months ago | unvote | 3 comments | report | Confirm you want to report this post.| subscribe
nealkfrank 7 months ago | 1 point[-]
I found that I was very excited to touch and interact with the different components any time I could in Wingspan. Thoroughly was impressed with it. The journal was cool, the eggs I wanted to eat, the dice were nice and chunky. A great experience that was just magnified by the history and facts behind the game. It was fun being able to see how big or small birds were, what kind of nest they had, even some of the end game scoring cards had some fun trivia on them.
philryuh Supporter7 months ago | 1 point[-]
Martin Wallace mentioned something similar when I interviewed him a while back. Kickstarter has transformed the industry to allow new designers to enter the scene and what was "enough" back then isn't anymore. It's not simply about having a great game with adequate visuals, but every single designer/publisher has to go above and beyond (including online marketing/establishing social media presence) to even have a decent shot at making profit.
I've also said before that it reminds me of the Switch. Lots of supply coming in from the indie side with the lower bar of entry, which opens it up to some big surprises or disappointments. I like the increased competition and supply and high quality products coming out, but it's a tough world for designers these days!
This is interesting, I have some friends that will not play a game if it is ugly (I am looking at you Castles of Burgundy), but I also have friends that will look passed that for good gameplay (I am looking at you Tygris and Euphrates). It is wild to see the industry become so obsessed with crazy visuals and components only to neglect the core of the game. I honestly felt that way with Blood rage. Beautiful minis and such, decent gameplay, but I ended up selling it because it just seemed flat...
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