I traded with @nealkfrank for Deep Space D-6.
#Deep Space D-6 is a dice allocation game. The theme, is almost not there, but you are cast adrift in space, and various big bads are coming your way. You are rolling a handfull of nice dice, and alloting them to various stations to take care of external threats. It is a solo only game. and plays pretty quickly. There are also varying threat levels that you can tinker with, as well as a expansion that I have not touched.
These are very much first impressions rather than a review. I played my first two games back to back this afternoon. I won one and lost one.
Presentation: The game has a wonderful shelf presence. It is a small box that closes with a hinged magnetic lid. But the way that the box is designed, and the cover art make it look very much like a choose your own adventure book. I love that part of it. As far as the art on the game itself, I really like the way the various ships you can pilot are depicted. The art style is very clean, and almost technical looking. The symbology is clean and easy to parse.
Component quality: The component quality is sorta spotty. I love the dice, they are normal sized, but are very good quality. The 4 ship boards are very nice. But the threat cards are tiny and feel like normal cardstock, AND, they have square corners. I wish they would have cut literal corners rather than figurative corners with the cards. The shield and hull tracker cubes are also sorta cheap feeling, actually they sorta remind me of the cubes in #Terraforming Mars.
Gameplay: This is a very super simplistic gameplay rundown. You start the game with one of 4 ships, the 4 ships are very different, and have very different strengths and weakness. At the start of every round you roll a handful of dice, and assign them to various stations. These stations allow you to fire lasers at threats, or to repair hull, or shield, or bring back dice from the infirmary etc.... As you apply damage to the threats they slide down a scale until they are utterly vanquished. At the end of every round you roll a threat die to see what threats are take effect, and draw a new threat card from the deck. You win the game when you have exhausted the threat deck, you still have hull left, and you have taken care of all the active threats. You lose when your hull is breached.
This was a lot of fun, and, it is quite quick, I imagine it will be about a 30 minute or so game. There isn't a lot of strategic depth, but every roll is a good tactical puzzle of what you will assign where. I don't know that it would be a game I would choose to play a lot if I had unlimited time and mental energy, but it is fun enough and short enough I will probably end up playing it a lot in those times when I don't have the time or mental energy for something more involved. The setup time is so short, and the puzzles are fun enough I don't think it will get very old. Also, I only played with the beginner ship. Looking at the other ships make it look like they change the game significantly, I am all for experimenting with different ships. Of course, being a dice game, you could theoretically just get hosed through no fault of your own.
Rules clarity. This game is rules light, and that is good. But, I did find the included rules to not be particularly helpful. I did muddle my way through them eventually, but the rulebook does need help.
So, to sum it up. I really enjoyed my two games with #Deep Space D-6. I want to thank @nealkfrank for his willingness to trade with me. It really fills a hole in my collection for a game I can pull out and have a set up time of less than 5 minutes and a playing time of 30ish minutes. It is a game that is rich in interesting, if not particularly deep, tactical decisions. I recomend this to any solo gamer looking for that shorter lighter game to pull out in your spare moments, or lunch hour. I rank it a solid 8 out of 10.