The Unattainable Triangle, Board Games, and You
What is the Unattainable Triangle and why is it relevant to board games? How is communication involved?
It's something I have been thinking about for a while now about Quality, Speed, and Time. It's mainly used for the production side of things and we talk about that in our article but I keep thinking about it from a consumer point of view.
What do you think? Does this triangle hold true for board games? Is there a way around it?